Solution:

// Copyright 2006 Google Inc.
//tiny fix by Veerman Internet Services to allow initialization on HTML loaded after document.ready
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//   http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.


// Known Issues:
//
// * Patterns are not implemented.
// * Radial gradient are not implemented. The VML version of these look very
//   different from the canvas one.
// * Clipping paths are not implemented.
// * Coordsize. The width and height attribute have higher priority than the
//   width and height style values which isn't correct.
// * Painting mode isn't implemented.
// * Canvas width/height should is using content-box by default. IE in
//   Quirks mode will draw the canvas using border-box. Either change your
//   doctype to HTML5
//   (http://www.whatwg.org/specs/web-apps/current-work/#the-doctype)
//   or use Box Sizing Behavior from WebFX
//   (http://webfx.eae.net/dhtml/boxsizing/boxsizing.html)
// * Optimize. There is always room for speed improvements.

// only add this code if we do not already have a canvas implementation
if (!window.CanvasRenderingContext2D) {

var googleExCanvas = function(){

   // alias some functions to make (compiled) code shorter
   var m = Math;
   var mr = m.round;
   var ms = m.sin;
   var mc = m.cos;
// this is used for sub pixel precision
   var Z = 10;
   var Z2 = Z / 2;
var G_vmlCanvasManager_ = {
       init: function(opt_doc){
           var doc = opt_doc || document;
           if (/MSIE/.test(navigator.userAgent) && !window.opera) {
               var self = this;
           //    doc.attachEvent("onreadystatechange", function(){
                   self.init_(doc);
           //    });
           }
       },
init_: function(doc){
           if (doc.readyState == "complete") {
               // create xmlns
               if (!doc.namespaces["g_vml_"]) {
doc.namespaces.add("g_vml_", "urn:schemas-microsoft-com:vml");
               }
// setup default css
               var ss = doc.createStyleSheet();
ss.cssText = "canvas{display:inline-block;overflow:hidden;" +
               // default size is 300x150 in Gecko and Opera
               "text-align:left;width:300px;height:150px}" +
               "g_vml_\\:*{behavior:url(#default#VML)}";
// find all canvas elements
               var els = doc.getElementsByTagName("canvas");
               for (var i = 0; i < els.length; i++) {
                   if (!els[i].getContext) {
                       this.initElement(els[i]);
                   }
               }
           }
       },
fixElement_: function(el){ // in IE before version 5.5 we would need to add HTML: to the tag name
           // but we do not care about IE before version 6
           var outerHTML = el.outerHTML;
var newEl = el.ownerDocument.createElement(outerHTML); // if the tag is still open IE has created the children as siblings and
           // it has also created a tag with the name "/FOO"
           if (outerHTML.slice(-2) != "/>") {
               var tagName = "/" + el.tagName;
               var ns;
               // remove content
               while ((ns = el.nextSibling) && ns.tagName != tagName) {
                   ns.removeNode();
               }
               // remove the incorrect closing tag
               if (ns) {
                   ns.removeNode();
               }
           }
           el.parentNode.replaceChild(newEl, el);
           return newEl;
       },
/** * Public initializes a canvas element so that it can be used as canvas * element from now on. This is called automatically before the page is * loaded but if you are creating elements using createElement you need to
        * make sure this is called on the element.
        * @param {HTMLElement} el The canvas element to initialize.
        * @return {HTMLElement} the element that was created.
        */
       initElement: function(el){
           el = this.fixElement_(el);
           el.getContext = function(){
               if (this.context_) {
                   return this.context_;
               }
               return this.context_ = new CanvasRenderingContext2D_(this);
           };
// do not use inline function because that will leak memory
           el.attachEvent('onpropertychange', onPropertyChange);
           el.attachEvent('onresize', onResize);
var attrs = el.attributes;
           if (attrs.width && attrs.width.specified) {
               // TODO: use runtimeStyle and coordsize
               // el.getContext().setWidth_(attrs.width.nodeValue);
               el.style.width = attrs.width.nodeValue + "px";
           }
           else {
               el.width = el.clientWidth;
           }
           if (attrs.height && attrs.height.specified) {
               // TODO: use runtimeStyle and coordsize
               // el.getContext().setHeight_(attrs.height.nodeValue);
               el.style.height = attrs.height.nodeValue + "px";
           }
           else {
               el.height = el.clientHeight;
           }
           //el.getContext().setCoordsize_()
           return el;
       }
   };
function onPropertyChange(e){
       var el = e.srcElement;
switch (e.propertyName) {
           case 'width':
               el.style.width = el.attributes.width.nodeValue + "px";
               el.getContext().clearRect();
               break;
           case 'height':
               el.style.height = el.attributes.height.nodeValue + "px";
               el.getContext().clearRect();
               break;
       }
   }
function onResize(e){
       var el = e.srcElement;
       if (el.firstChild) {
           el.firstChild.style.width = el.clientWidth + 'px';
           el.firstChild.style.height = el.clientHeight + 'px';
       }
   }
G_vmlCanvasManager_.init(); // precompute "00" to "FF"
   var dec2hex = [];
   for (var i = 0; i < 16; i++) {
       for (var j = 0; j < 16; j++) {
           dec2hex[i * 16 + j] = i.toString(16) + j.toString(16);
       }
   }
function createMatrixIdentity(){
       return [[1, 0, 0], [0, 1, 0], [0, 0, 1]];
   }
function matrixMultiply(m1, m2){
       var result = createMatrixIdentity();
for (var x = 0; x < 3; x++) {
           for (var y = 0; y < 3; y++) {
               var sum = 0;
for (var z = 0; z < 3; z++) {
                   sum += m1[x][z] * m2[z][y];
               }
result[x][y] = sum;
           }
       }
       return result;
   }
function copyState(o1, o2){
       o2.fillStyle = o1.fillStyle;
       o2.lineCap = o1.lineCap;
       o2.lineJoin = o1.lineJoin;
       o2.lineWidth = o1.lineWidth;
       o2.miterLimit = o1.miterLimit;
       o2.shadowBlur = o1.shadowBlur;
       o2.shadowColor = o1.shadowColor;
       o2.shadowOffsetX = o1.shadowOffsetX;
       o2.shadowOffsetY = o1.shadowOffsetY;
       o2.strokeStyle = o1.strokeStyle;
       o2.arcScaleX_ = o1.arcScaleX_;
       o2.arcScaleY_ = o1.arcScaleY_;
   }
function processStyle(styleString){
       var str, alpha = 1;
styleString = String(styleString);
       if (styleString.substring(0, 3) == "rgb") {
           var start = styleString.indexOf("(", 3);
           var end = styleString.indexOf(")", start + 1);
           var guts = styleString.substring(start + 1, end).split(",");
str = "#";
           for (var i = 0; i < 3; i++) {
               str += dec2hex[Number(guts[i])];
           }
if ((guts.length == 4) && (styleString.substr(3, 1) == "a")) {
               alpha = guts[3];
           }
       }
       else {
           str = styleString;
       }
return [str, alpha];
   }
function processLineCap(lineCap){
       switch (lineCap) {
           case "butt":
               return "flat";
           case "round":
               return "round";
           case "square":
           default:
               return "square";
       }
   }
/** * This class implements CanvasRenderingContext2D interface as described by
    * the WHATWG.
* @param {HTMLElement} surfaceElement The element that the 2D context should
    * be associated with
    */
   function CanvasRenderingContext2D_(surfaceElement){
       this.m_ = createMatrixIdentity();
this.mStack_ = [];
       this.aStack_ = [];
       this.currentPath_ = [];
// Canvas context properties
       this.strokeStyle = "#000";
       this.fillStyle = "#000";
this.lineWidth = 1;
       this.lineJoin = "miter";
       this.lineCap = "butt";
       this.miterLimit = Z * 1;
       this.globalAlpha = 1;
       this.canvas = surfaceElement;
var el = surfaceElement.ownerDocument.createElement('div');
       el.style.width = surfaceElement.clientWidth + 'px';
       el.style.height = surfaceElement.clientHeight + 'px';
       el.style.overflow = 'hidden';
       el.style.position = 'absolute';
       surfaceElement.appendChild(el);
this.element_ = el;
       this.arcScaleX_ = 1;
       this.arcScaleY_ = 1;
   };
var contextPrototype = CanvasRenderingContext2D_.prototype;
   contextPrototype.clearRect = function(){
       this.element_.innerHTML = "";
       this.currentPath_ = [];
   };
contextPrototype.beginPath = function(){
       // TODO: Branch current matrix so that save/restore has no effect
       //       as per safari docs.
this.currentPath_ = [];
   };
contextPrototype.moveTo = function(aX, aY){
       this.currentPath_.push({
           type: "moveTo",
           x: aX,
           y: aY
       });
       this.currentX_ = aX;
       this.currentY_ = aY;
   };
contextPrototype.lineTo = function(aX, aY){
       this.currentPath_.push({
           type: "lineTo",
           x: aX,
           y: aY
       });
       this.currentX_ = aX;
       this.currentY_ = aY;
   };
contextPrototype.bezierCurveTo = function(aCP1x, aCP1y, aCP2x, aCP2y, aX, aY){
       this.currentPath_.push({
           type: "bezierCurveTo",
           cp1x: aCP1x,
           cp1y: aCP1y,
           cp2x: aCP2x,
           cp2y: aCP2y,
           x: aX,
           y: aY
       });
       this.currentX_ = aX;
       this.currentY_ = aY;
   };
contextPrototype.quadraticCurveTo = function(aCPx, aCPy, aX, aY){
       // the following is lifted almost directly from
// http://developer.mozilla.org/en/docs/Canvas_tutorial:Drawing_shapes
       var cp1x = this.currentX_ + 2.0 / 3.0 * (aCPx - this.currentX_);
       var cp1y = this.currentY_ + 2.0 / 3.0 * (aCPy - this.currentY_);
       var cp2x = cp1x + (aX - this.currentX_) / 3.0;
       var cp2y = cp1y + (aY - this.currentY_) / 3.0;
       this.bezierCurveTo(cp1x, cp1y, cp2x, cp2y, aX, aY);
   };
contextPrototype.arc = function(aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise){
       aRadius *= Z;
       var arcType = aClockwise ? "at" : "wa";
var xStart = aX + (mc(aStartAngle) * aRadius) - Z2;
       var yStart = aY + (ms(aStartAngle) * aRadius) - Z2;
var xEnd = aX + (mc(aEndAngle) * aRadius) - Z2;
       var yEnd = aY + (ms(aEndAngle) * aRadius) - Z2;
// IE won't render arches drawn counter clockwise if xStart == xEnd.
       if (xStart == xEnd && !aClockwise) {
xStart += 0.125; // Offset xStart by 1/80 of a pixel. Use something
           // that can be represented in binary
       }
this.currentPath_.push({
           type: arcType,
           x: aX,
           y: aY,
           radius: aRadius,
           xStart: xStart,
           yStart: yStart,
           xEnd: xEnd,
           yEnd: yEnd
       });
}; contextPrototype.rect = function(aX, aY, aWidth, aHeight){
       this.moveTo(aX, aY);
       this.lineTo(aX + aWidth, aY);
       this.lineTo(aX + aWidth, aY + aHeight);
       this.lineTo(aX, aY + aHeight);
       this.closePath();
   };
contextPrototype.strokeRect = function(aX, aY, aWidth, aHeight){
       // Will destroy any existing path (same as FF behaviour)
       this.beginPath();
       this.moveTo(aX, aY);
       this.lineTo(aX + aWidth, aY);
       this.lineTo(aX + aWidth, aY + aHeight);
       this.lineTo(aX, aY + aHeight);
       this.closePath();
       this.stroke();
   };
contextPrototype.fillRect = function(aX, aY, aWidth, aHeight){
       // Will destroy any existing path (same as FF behaviour)
       this.beginPath();
       this.moveTo(aX, aY);
       this.lineTo(aX + aWidth, aY);
       this.lineTo(aX + aWidth, aY + aHeight);
       this.lineTo(aX, aY + aHeight);
       this.closePath();
       this.fill();
   };
contextPrototype.createLinearGradient = function(aX0, aY0, aX1, aY1){
       var gradient = new CanvasGradient_("gradient");
       return gradient;
   };
contextPrototype.createRadialGradient = function(aX0, aY0, aR0, aX1, aY1, aR1){
       var gradient = new CanvasGradient_("gradientradial");
       gradient.radius1_ = aR0;
       gradient.radius2_ = aR1;
       gradient.focus_.x = aX0;
       gradient.focus_.y = aY0;
       return gradient;
   };
contextPrototype.drawImage = function(image, var_args){
       var dx, dy, dw, dh, sx, sy, sw, sh;
// to find the original width we overide the width and height
       var oldRuntimeWidth = image.runtimeStyle.width;
       var oldRuntimeHeight = image.runtimeStyle.height;
       image.runtimeStyle.width = 'auto';
       image.runtimeStyle.height = 'auto';
// get the original size
       var w = image.width;
       var h = image.height;
// and remove overides
       image.runtimeStyle.width = oldRuntimeWidth;
       image.runtimeStyle.height = oldRuntimeHeight;
if (arguments.length == 3) {
           dx = arguments[1];
           dy = arguments[2];
           sx = sy = 0;
           sw = dw = w;
           sh = dh = h;
       }
       else
           if (arguments.length == 5) {
               dx = arguments[1];
               dy = arguments[2];
               dw = arguments[3];
               dh = arguments[4];
               sx = sy = 0;
               sw = w;
               sh = h;
           }
           else
               if (arguments.length == 9) {
                   sx = arguments[1];
                   sy = arguments[2];
                   sw = arguments[3];
                   sh = arguments[4];
                   dx = arguments[5];
                   dy = arguments[6];
                   dw = arguments[7];
                   dh = arguments[8];
               }
               else {
                   throw "Invalid number of arguments";
               }
var d = this.getCoords_(dx, dy); var w2 = sw / 2;
       var h2 = sh / 2;
var vmlStr = []; var W = 10;
       var H = 10;
// For some reason that I've now forgotten, using divs didn't work vmlStr.push(' <g_vml_:group', ' coordsize="', Z * W, ',', Z * H, '"', ' coordorigin="0,0"', ' style="width:', W, ';height:', H, ';position:absolute;'); // If filters are necessary (rotation exists), create them // filters are bog-slow, so only create them if abbsolutely necessary
       // The following check doesn't account for skews (which don't exist
       // in the canvas spec (yet) anyway.
if (this.m_[0][0] != 1 || this.m_[0][1]) {
           var filter = [];
// Note the 12/21 reversal filter.push("M11='", this.m_[0][0], "',", "M12='", this.m_[1][0], "',", "M21='", this.m_[0][1], "',", "M22='", this.m_[1][1], "',", "Dx='", mr(d.x / Z), "',", "Dy='", mr(d.y / Z), "'"); // Bounding box calculation (need to minimize displayed area so that
           // filters don't waste time on unused pixels.
           var max = d;
           var c2 = this.getCoords_(dx + dw, dy);
           var c3 = this.getCoords_(dx, dy + dh);
           var c4 = this.getCoords_(dx + dw, dy + dh);
max.x = Math.max(max.x, c2.x, c3.x, c4.x);
           max.y = Math.max(max.y, c2.y, c3.y, c4.y);
vmlStr.push("padding:0 ", mr(max.x / Z), "px ", mr(max.y / Z), "px 0;filter:progid:DXImageTransform.Microsoft.Matrix(", filter.join(""), ", sizingmethod='clip');")
       }
       else {
           vmlStr.push("top:", mr(d.y / Z), "px;left:", mr(d.x / Z), "px;")
       }
vmlStr.push(' ">', '<g_vml_:image src="', image.src, '"', ' style="width:', Z * dw, ';', ' height:', Z * dh, ';"', ' cropleft="', sx / w, '"', ' croptop="', sy / h, '"', ' cropright="', (w - sx - sw) / w, '"', ' cropbottom="', (h - sy - sh) / h, '"', ' />', '</g_vml_:group>'); this.element_.insertAdjacentHTML("BeforeEnd", vmlStr.join(""));
   };
contextPrototype.stroke = function(aFill){
       var lineStr = [];
       var lineOpen = false;
       var a = processStyle(aFill ? this.fillStyle : this.strokeStyle);
       var color = a[0];
       var opacity = a[1] * this.globalAlpha;
var W = 10;
       var H = 10;
lineStr.push('<g_vml_:shape', ' fillcolor="', color, '"', ' filled="', Boolean(aFill), '"', ' style="position:absolute;width:', W, ';height:', H, ';"', ' coordorigin="0 0" coordsize="', Z * W, ' ', Z * H, '"', ' stroked="', !aFill, '"', ' strokeweight="', this.lineWidth, '"', ' strokecolor="', color, '"', ' path="'); var newSeq = false;
       var min = {
           x: null,
           y: null
       };
       var max = {
           x: null,
           y: null
       };
for (var i = 0; i < this.currentPath_.length; i++) {
           var p = this.currentPath_[i];
if (p.type == "moveTo") {
               lineStr.push(" m ");
               var c = this.getCoords_(p.x, p.y);
               lineStr.push(mr(c.x), ",", mr(c.y));
           }
           else
               if (p.type == "lineTo") {
                   lineStr.push(" l ");
                   var c = this.getCoords_(p.x, p.y);
                   lineStr.push(mr(c.x), ",", mr(c.y));
               }
               else
                   if (p.type == "close") {
                       lineStr.push(" x ");
                   }
                   else
                       if (p.type == "bezierCurveTo") {
                           lineStr.push(" c ");
                           var c = this.getCoords_(p.x, p.y);
                           var c1 = this.getCoords_(p.cp1x, p.cp1y);
                           var c2 = this.getCoords_(p.cp2x, p.cp2y);
lineStr.push(mr(c1.x), ",", mr(c1.y), ",", mr(c2.x), ",", mr(c2.y), ",", mr(c.x), ",", mr(c.y));
                       }
                       else
                           if (p.type == "at" || p.type == "wa") {
                               lineStr.push(" ", p.type, " ");
                               var c = this.getCoords_(p.x, p.y);
var cStart = this.getCoords_(p.xStart, p.yStart);
                               var cEnd = this.getCoords_(p.xEnd, p.yEnd);
lineStr.push(mr(c.x - this.arcScaleX_ * p.radius), ",", mr(c.y - this.arcScaleY_ * p.radius), " ", mr(c.x + this.arcScaleX_ * p.radius), ",", mr(c.y + this.arcScaleY_ * p.radius), " ", mr(cStart.x), ",", mr(cStart.y), " ", mr(cEnd.x), ",", mr(cEnd.y));
                           }
// TODO: Following is broken for curves due to
           //       move to proper paths.
// Figure out dimensions so we can do gradient fills
           // properly
           if (c) {
               if (min.x == null || c.x < min.x) {
                   min.x = c.x;
               }
               if (max.x == null || c.x > max.x) {
                   max.x = c.x;
               }
               if (min.y == null || c.y < min.y) {
                   min.y = c.y;
               }
               if (max.y == null || c.y > max.y) {
                   max.y = c.y;
               }
           }
       }
       lineStr.push(' ">');
if (typeof this.fillStyle == "object") {
           var focus = {
               x: "50%",
               y: "50%"
           };
           var width = (max.x - min.x);
           var height = (max.y - min.y);
           var dimension = (width > height) ? width : height;
focus.x = mr((this.fillStyle.focus_.x / width) * 100 + 50) + "%"; focus.y = mr((this.fillStyle.focus_.y / height) * 100 + 50) + "%"; var colors = []; // inside radius (%)
           if (this.fillStyle.type_ == "gradientradial") {
               var inside = (this.fillStyle.radius1_ / dimension * 100);
// percentage that outside radius exceeds inside radius var expansion = (this.fillStyle.radius2_ / dimension * 100) - inside;
           }
           else {
               var inside = 0;
               var expansion = 100;
           }
var insidecolor = {
               offset: null,
               color: null
           };
           var outsidecolor = {
               offset: null,
               color: null
           };
// We need to sort 'colors' by percentage, from 0 > 100 otherwise ie
           // won't interpret it correctly
           this.fillStyle.colors_.sort(function(cs1, cs2){
               return cs1.offset - cs2.offset;
           });
for (var i = 0; i < this.fillStyle.colors_.length; i++) {
               var fs = this.fillStyle.colors_[i];
colors.push((fs.offset * expansion) + inside, "% ", fs.color, ","); if (fs.offset > insidecolor.offset || insidecolor.offset == null) {
                   insidecolor.offset = fs.offset;
                   insidecolor.color = fs.color;
               }
if (fs.offset < outsidecolor.offset || outsidecolor.offset == null) {
                   outsidecolor.offset = fs.offset;
                   outsidecolor.color = fs.color;
               }
           }
           colors.pop();
lineStr.push('<g_vml_:fill', ' color="', outsidecolor.color, '"', ' color2="', insidecolor.color, '"', ' type="', this.fillStyle.type_, '"', ' focusposition="', focus.x, ', ', focus.y, '"', ' colors="', colors.join(""), '"', ' opacity="', opacity, '" />');
       }
       else
           if (aFill) {
lineStr.push('<g_vml_:fill color="', color, '" opacity="', opacity, '" />');
           }
           else {
lineStr.push('<g_vml_:stroke', ' opacity="', opacity, '"', ' joinstyle="', this.lineJoin, '"', ' miterlimit="', this.miterLimit, '"', ' endcap="', processLineCap(this.lineCap), '"', ' weight="', this.lineWidth, 'px"', ' color="', color, '" />');
           }
lineStr.push("</g_vml_:shape>"); this.element_.insertAdjacentHTML("beforeEnd", lineStr.join("")); this.currentPath_ = [];
   };
contextPrototype.fill = function(){
       this.stroke(true);
   }
contextPrototype.closePath = function(){
       this.currentPath_.push({
           type: "close"
       });
   };
/**
    * @private
    */
   contextPrototype.getCoords_ = function(aX, aY){
       return {
x: Z * (aX * this.m_[0][0] + aY * this.m_[1][0] + this.m_[2][0]) - Z2, y: Z * (aX * this.m_[0][1] + aY * this.m_[1][1] + this.m_[2][1]) - Z2
       }
   };
contextPrototype.save = function(){
       var o = {};
       copyState(this, o);
       this.aStack_.push(o);
       this.mStack_.push(this.m_);
       this.m_ = matrixMultiply(createMatrixIdentity(), this.m_);
   };
contextPrototype.restore = function(){
       copyState(this.aStack_.pop(), this);
       this.m_ = this.mStack_.pop();
   };
contextPrototype.translate = function(aX, aY){
       var m1 = [[1, 0, 0], [0, 1, 0], [aX, aY, 1]];
this.m_ = matrixMultiply(m1, this.m_);
   };
contextPrototype.rotate = function(aRot){
       var c = mc(aRot);
       var s = ms(aRot);
var m1 = [[c, s, 0], [-s, c, 0], [0, 0, 1]]; this.m_ = matrixMultiply(m1, this.m_);
   };
contextPrototype.scale = function(aX, aY){
       this.arcScaleX_ *= aX;
       this.arcScaleY_ *= aY;
       var m1 = [[aX, 0, 0], [0, aY, 0], [0, 0, 1]];
this.m_ = matrixMultiply(m1, this.m_);
   };
/******** STUBS ********/
   contextPrototype.clip = function(){
       // TODO: Implement
   };
contextPrototype.arcTo = function(){
       // TODO: Implement
   };
contextPrototype.createPattern = function(){
       return new CanvasPattern_;
   };
// Gradient / Pattern Stubs
   function CanvasGradient_(aType){
       this.type_ = aType;
       this.radius1_ = 0;
       this.radius2_ = 0;
       this.colors_ = [];
       this.focus_ = {
           x: 0,
           y: 0
       };
   }
CanvasGradient_.prototype.addColorStop = function(aOffset, aColor){
       aColor = processStyle(aColor);
       this.colors_.push({
           offset: 1 - aOffset,
           color: aColor
       });
   };
function CanvasPattern_(){
   }
// set up externs
   G_vmlCanvasManager = G_vmlCanvasManager_;
   CanvasRenderingContext2D = CanvasRenderingContext2D_;
   CanvasGradient = CanvasGradient_;
   CanvasPattern = CanvasPattern_;
};

googleExCanvas();

} // if

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