Still, if you're using Arrays, then under typical conditions there is 
absolutely no overlap between a and b unless pointer(a)==pointer(b). You can 
violate that yourself if you want to (using pointer_to_array), but in such 
circumstances you presumably know what you are doing.

--Tim

On Wednesday, April 23, 2014 02:17:07 PM Jameson Nash wrote:
> No, that is not necessarily true. For example, a subarray could point
> somewhere inside the array, and most objects don't have a pointer method.
> 
> The easiest assumption (which is probably also typically correct) is that
> the output of all functions share part of the memory of its inputs.
> Therefore, after passing an object into a function, it is generally best to
> make a copy if you want to mutate the object. The ! convention
> perhaps actually indicates the opposite: after the function call you
> maintain full freedom to mutate the input arguments.
> 
> On Wednesday, April 23, 2014, Ethan Anderes <ethanande...@gmail.com> wrote:
> > Thanks Steven. That helps. So I can infer that no two variables can share
> > overlapping memory without their pointers being the same?

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