2.0 is a Float64 everywhere – it's only integer literals whose type depend on 
the system. Even in old 32-bit machines, the FPUs had 64-bit floats, so there 
was never a place where that was an issue; but you really don't want to be 
using 64-bit integers on a 32-bit machine.


> On May 1, 2014, at 1:01 PM, Ethan Anderes <ethanande...@gmail.com> wrote:
> 
> Jameson:
> 
> My response is going to expose my ignorance here ... but I wasn't worried 
> that Float64 wouldn't be fast, but rather that on someones machine 
> typeof(2.0) would say Float32 instead of Float64. In which case my code 
> wouldn't run without changing all the Float64 type initialization to Float32. 
>  

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