Extensive discussion here: http://docs.julialang.org/en/release-0.3/manual/faq/#how-do-abstract-or-ambiguous-fields-in-types-interact-with-the-compiler
--Tim On Thursday, March 05, 2015 12:50:59 PM Benjamin Deonovic wrote: > This has been very helpful > > @Ivar Nesje > > Can you explain the difference between your two examples of type A? I think > that is where most of my confusion comes from. > > On Thursday, March 5, 2015 at 12:24:12 PM UTC-6, Ivar Nesje wrote: > > 1. Make sure that your code is correct for the inputs you allow. There > > is no need to accept BigFloat (nor Float16) if you end up converting to > > Float64 for the calculation anyway (the user of your code can do that > > himself). If you don't care enough about different precisions to even > > think > > about how it will affect your program, I think it is better to add a > > TODO > > comment in the code/documentation, so that others that care might > > submit > > the required changes in a PR. > > 2. Testing your algorithm with random Float16 and BigInt will > > sometimes raise new issues that affects Float64, but is much harder to > > find > > there. There is definitely value in thinking about how different makes > > a > > difference (or why it doesn't). > > > > Usually you shouldn't use abstract types in a type definition, but rather > > make a parametric type. This is for performance, because the current Julia > > runtime is very slow if it can't statically infer the types of the members > > of a type. See that > > > > type A{T<:FloatingPoint} > > > > member::T > > > > end > > > > is usually much better than > > > > type A > > > > member::FloatingPoint > > > > end > > > > Regards > > Ivar > > > > torsdag 5. mars 2015 18.27.38 UTC+1 skrev Simon Danisch følgende: > >> I think it's a good idea to have things parametric and type stable. So > >> I'd vote for T <: FloatingPoint. > >> Like this, the type you call a function with can be propagated down to > >> all other functions and no conversions are needed. > >> As you said, this gets difficult as some people have Float64 hard coded > >> all over the place. It's understandable as John pointed out. > >> But for someone like me who works with GPU's which depending on the > >> graphics card perform up to 30 times faster with Float32, this is quite > >> annoying as I always need to convert©. > >> > >> Am Donnerstag, 5. März 2015 17:55:40 UTC+1 schrieb Benjamin Deonovic: > >>> Moving a post from julia issues to here since it is more appropriate: > >>> https://github.com/JuliaLang/julia/issues/10408 > >>> > >>> If I am making a function or composite type that involves floating point > >>> numbers, should I enforce those numbers to be Float64 or FloatingPoint? > >>> I thought it should be FloatingPoint so that the function/type will > >>> work with any kind of floating point number. However, several julia > >>> packages enforce Float64 (e.g. Distributions package Multinomial > >>> distribution) and so I run into problems and have to put in a lot of > >>> converts in my code to Float64. Am I doing this wrong? I'm quite new to > >>> julia > >>> > >>> > >>> I don't have any intention to use non Float64 floatingpoints numbers, > >>> I'm just trying to write good code. I saw a lot of examples where > >>> people recommended to to use Integer rather than Int64 or String rather > >>> than ASCIIString, etc. I'm just trying to be consistent. I'm fine just > >>> using Float64 if that is the appropriate approach here.