It seemed to me tuples where slow because of Any used. I understand tuples
have been fixed, I'm not sure how.

I do not remember the post/all the details. Yes, tuples where slow/er than
Python. Maybe it was Dict, isn't that kind of a tuple? Now we have Pair in
0.4. I do not have 0.4, maybe I should bite the bullet and install.. I'm
not doing anything production related and trying things out and using
0.3[.5] to avoid stability problems.. Then I can't judge the speed..

Another potential issue I saw with tuples (maybe that is not a problem in
general, and I do not know that languages do this) is that they can take a
lot of memory (to copy around). I was thinking, maybe they should do
similar to databases, only use a fixed amount of memory (a "page") with a
pointer to overflow data..

2015-04-30 22:13 GMT+00:00 Ali Rezaee <arv.ka...@gmail.com>:

> They were interesting questions.
> I would also like to know why poorly written Julia code sometimes performs
> worse than similar python code, especially when tuples are involved. Did
> you say it was fixed?
>
> On Thursday, April 30, 2015 at 9:58:35 PM UTC+2, Páll Haraldsson wrote:
>
>>
>> Hi,
>>
>> [As a best language is subjective, I'll put that aside for a moment.]
>>
>> Part I.
>>
>> The goal, as I understand, for Julia is at least within a factor of two
>> of C and already matching it mostly and long term beating that (and C++).
>> [What other goals are there? How about 0.4 now or even 1.0..?]
>>
>> While that is the goal as a language, you can write slow code in any
>> language and Julia makes that easier. :) [If I recall, Bezanson mentioned
>> it (the global "problem") as a feature, any change there?]
>>
>>
>> I've been following this forum for months and newbies hit the same
>> issues. But almost always without fail, Julia can be speed up (easily as
>> Tim Holy says). I'm thinking about the exceptions to that - are there any
>> left? And about the "first code slowness" (see Part II).
>>
>> Just recently the last two flaws of Julia that I could see where fixed:
>> Decimal floating point is in (I'll look into the 100x slowness, that is
>> probably to be expected of any language, still I think may be a
>> misunderstanding and/or I can do much better). And I understand the tuple
>> slowness has been fixed (that was really the only "core language" defect).
>> The former wasn't a performance problem (mostly a non existence problem and
>> correctness one (where needed)..).
>>
>>
>> Still we see threads like this one recent one:
>>
>> https://groups.google.com/forum/#!topic/julia-users/-bx9xIfsHHw
>> "It seems changing the order of nested loops also helps"
>>
>> Obviously Julia can't beat assembly but really C/Fortran is already close
>> enough (within a small factor). The above row vs. column major (caching
>> effects in general) can kill performance in all languages. Putting that
>> newbie mistake aside, is there any reason Julia can be within a small
>> factor of assembly (or C) in all cases already?
>>
>>
>> Part II.
>>
>> Except for caching issues, I still want the most newbie code or
>> intentionally brain-damaged code to run faster than at least
>> Python/scripting/interpreted languages.
>>
>> Potential problems (that I think are solved or at least not problems in
>> theory):
>>
>> 1. I know Any kills performance. Still, isn't that the default in Python
>> (and Ruby, Perl?)? Is there a good reason Julia can't be faster than at
>> least all the so-called scripting languages in all cases (excluding small
>> startup overhead, see below)?
>>
>> 2. The global issue, not sure if that slows other languages down, say
>> Python. Even if it doesn't, should Julia be slower than Python because of
>> global?
>>
>> 3. Garbage collection. I do not see that as a problem, incorrect? Mostly
>> performance variability ("[3D] games" - subject for another post, as I'm
>> not sure that is even a problem in theory..). Should reference counting
>> (Python) be faster? On the contrary, I think RC and even manual memory
>> management could be slower.
>>
>> 4. Concurrency, see nr. 3. GC may or may not have an issue with it. It
>> can be a problem, what about in Julia? There are concurrent GC algorithms
>> and/or real-time (just not in Julia). Other than GC is there any big
>> (potential) problem for concurrent/parallel? I know about the threads work
>> and new GC in 0.4.
>>
>> 5. Subarrays ("array slicing"?). Not really what I consider a problem,
>> compared to say C (and Python?). I know 0.4 did optimize it, but what
>> languages do similar stuff? Functional ones?
>>
>> 6. In theory, pure functional languages "should" be faster. Are they in
>> practice in many or any case? Julia has non-mutable state if needed but
>> maybe not as powerful? This seems a double-edged sword. I think Julia
>> designers intentionally chose mutable state to conserve memory. Pros and
>> cons? Mostly Pros for Julia?
>>
>> 7. Startup time. Python is faster and for say web use, or compared to PHP
>> could be an issue, but would be solved by not doing CGI-style web. How
>> good/fast is Julia/the libraries right now for say web use? At least for
>> long running programs (intended target of Julia) startup time is not an
>> issue.
>>
>> 8. MPI, do not know enough about it and parallel in general, seems you
>> are doing a good job. I at least think there is no inherent limitation. At
>> least Python is not in any way better for parallel/concurrent?
>>
>> 9. Autoparallel. Julia doesn't try to be, but could (be an addon?). Is
>> anyone doing really good and could outperform manual Julia?
>>
>> 10. Any other I'm missing?
>>
>>
>> Wouldn't any of the above or any you can think of be considered
>> performance bugs? I know for libraries you are very aggressive. I'm
>> thinking about Julia as a core language mostly, but maybe you are already
>> fastest already for most math stuff (if implemented at all)?
>>
>>
>> I know to get the best speed, 0.4 is needed. Still, (for the above) what
>> are the problems for 0.3? Have most of the fixed speed issues been
>> backported? Is Compat.jl needed (or have anything to do with speed?) I
>> think slicing and threads stuff (and global?) may be the only exceptions.
>>
>> Rust and some other languages also claim "no abstraction penalty" and
>> maybe also other desirable things (not for speed) that Julia doesn't have.
>> Good reason it/they might be faster or a good reason to prefer for
>> non-safety related? Still any good reason to choose Haskell or Erlang? I do
>> not know to much about Nim language that seems interesting but not clearly
>> better/faster. Possibly Rust (or Nim?) would be better if you really need
>> to avoid GC or for safety-critical. Would there be a best complementary
>> language to Julia?
>>
>>
>> Part III.
>>
>> Faster for developer time not CPU time. Seems to be.. (after a short
>> learning curve). This one is subjective, but any languages clearly better?
>> Right metric shouldn't really be to first code that seems right but
>> bug-free or proven code. I'll leave that aside and safe-critical issues.
>>
>> --
>> Palli.
>>
>>


-- 
Palli.

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