Better send it to me too.  All the cases I've found  in the wild render very
quickly.  See the attached for an example.

Larry

On Mon, Feb 22, 2010 at 4:13 PM, Martin Davis <mbda...@refractions.net>wrote:

> Stefan, for future reference can you send the linestring, and the
> viewport which causes the problem?
>
> Stefan Steiniger wrote:
> > mhm.. ok, so I would guess the problem is related to the size of the
> > geometries and its drawing?
> > I recently had a problem - drawing a linestring that consisted of more
> > than 1000 points. I couldn't do anything for 20-30 seconds on MS Vista,
> > my XP was a bit faster. However, the problem solved when I connected the
> > 1000 points with linestrings that have only a start and endpoint, i.e.
> > instead of drawing 1 linestring a had to draw now 500, but here the 500
> > lines could be drawn one after each other, and everything is done within
> > 2-3 seconds (instead of 20 secs)
> >
> > (if Larry wants to test, I can send that linestring?)
> >
> > however, I am not sure why working with the 1000 points linestring is so
> > slow (i.e. does paint make some tests?)
> >
> > stefan
> >
> > luca marletta wrote:
> >
> >> luca marletta
> >> www.beopen.it
> >>
> >>
> >>
> >> On Fri, Feb 19, 2010 at 5:42 PM, Larry Becker <becker.la...@gmail.com>
> wrote:
> >>
> >>> Hi luca,
> >>>
> >>>   When you try to select features, does the status bar quickly show
> your
> >>> selection count, even though no selection handles appear?
> >>>
> >>>   If not, this explains why the right click menu is not appearing.  It
> needs
> >>> selection information to enable or disable options.
> >>>
> >> Larry, no I had not much problem with showing selection count, is anyway
> quick.
> >>
> >> I noticed an important stuff.
> >>
> >> May dataset is full of large and aggregated geometry and in this case
> >> I guess geometry index can not much help.
> >>
> >> If I explode all, I reduce the delay a lot.
> >>
> >> luca
> >>
> >>
> ------------------------------------------------------------------------------
> >> Download Intel&#174; Parallel Studio Eval
> >> Try the new software tools for yourself. Speed compiling, find bugs
> >> proactively, and fine-tune applications for parallel performance.
> >> See why Intel Parallel Studio got high marks during beta.
> >> http://p.sf.net/sfu/intel-sw-dev
> >> _______________________________________________
> >> Jump-pilot-devel mailing list
> >> Jump-pilot-devel@lists.sourceforge.net
> >> https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
> >>
> >
> >
> ------------------------------------------------------------------------------
> > Download Intel&#174; Parallel Studio Eval
> > Try the new software tools for yourself. Speed compiling, find bugs
> > proactively, and fine-tune applications for parallel performance.
> > See why Intel Parallel Studio got high marks during beta.
> > http://p.sf.net/sfu/intel-sw-dev
> > _______________________________________________
> > Jump-pilot-devel mailing list
> > Jump-pilot-devel@lists.sourceforge.net
> > https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
> >
> >
>
> --
> Martin Davis
> Senior Technical Architect
> Refractions Research, Inc.
> (250) 383-3022
>
>
>
> ------------------------------------------------------------------------------
> Download Intel&#174; Parallel Studio Eval
> Try the new software tools for yourself. Speed compiling, find bugs
> proactively, and fine-tune applications for parallel performance.
> See why Intel Parallel Studio got high marks during beta.
> http://p.sf.net/sfu/intel-sw-dev
> _______________________________________________
> Jump-pilot-devel mailing list
> Jump-pilot-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel
>



-- 
Larry Becker
Integrated Systems Analysts, Inc.

<<attachment: 900PointLinestring.JPG>>

------------------------------------------------------------------------------
Download Intel&#174; Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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