Better send it to me too. All the cases I've found in the wild render very quickly. See the attached for an example.
Larry On Mon, Feb 22, 2010 at 4:13 PM, Martin Davis <mbda...@refractions.net>wrote: > Stefan, for future reference can you send the linestring, and the > viewport which causes the problem? > > Stefan Steiniger wrote: > > mhm.. ok, so I would guess the problem is related to the size of the > > geometries and its drawing? > > I recently had a problem - drawing a linestring that consisted of more > > than 1000 points. I couldn't do anything for 20-30 seconds on MS Vista, > > my XP was a bit faster. However, the problem solved when I connected the > > 1000 points with linestrings that have only a start and endpoint, i.e. > > instead of drawing 1 linestring a had to draw now 500, but here the 500 > > lines could be drawn one after each other, and everything is done within > > 2-3 seconds (instead of 20 secs) > > > > (if Larry wants to test, I can send that linestring?) > > > > however, I am not sure why working with the 1000 points linestring is so > > slow (i.e. does paint make some tests?) > > > > stefan > > > > luca marletta wrote: > > > >> luca marletta > >> www.beopen.it > >> > >> > >> > >> On Fri, Feb 19, 2010 at 5:42 PM, Larry Becker <becker.la...@gmail.com> > wrote: > >> > >>> Hi luca, > >>> > >>> When you try to select features, does the status bar quickly show > your > >>> selection count, even though no selection handles appear? > >>> > >>> If not, this explains why the right click menu is not appearing. It > needs > >>> selection information to enable or disable options. > >>> > >> Larry, no I had not much problem with showing selection count, is anyway > quick. > >> > >> I noticed an important stuff. > >> > >> May dataset is full of large and aggregated geometry and in this case > >> I guess geometry index can not much help. > >> > >> If I explode all, I reduce the delay a lot. > >> > >> luca > >> > >> > ------------------------------------------------------------------------------ > >> Download Intel® Parallel Studio Eval > >> Try the new software tools for yourself. Speed compiling, find bugs > >> proactively, and fine-tune applications for parallel performance. > >> See why Intel Parallel Studio got high marks during beta. > >> http://p.sf.net/sfu/intel-sw-dev > >> _______________________________________________ > >> Jump-pilot-devel mailing list > >> Jump-pilot-devel@lists.sourceforge.net > >> https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel > >> > > > > > ------------------------------------------------------------------------------ > > Download Intel® Parallel Studio Eval > > Try the new software tools for yourself. Speed compiling, find bugs > > proactively, and fine-tune applications for parallel performance. > > See why Intel Parallel Studio got high marks during beta. > > http://p.sf.net/sfu/intel-sw-dev > > _______________________________________________ > > Jump-pilot-devel mailing list > > Jump-pilot-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel > > > > > > -- > Martin Davis > Senior Technical Architect > Refractions Research, Inc. > (250) 383-3022 > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > Jump-pilot-devel mailing list > Jump-pilot-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel > -- Larry Becker Integrated Systems Analysts, Inc.
<<attachment: 900PointLinestring.JPG>>
------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev
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