https://bugs.kde.org/show_bug.cgi?id=344326
--- Comment #83 from Thomas Lübking <thomas.luebk...@gmail.com> --- It's related to a shader based, hyperfast multisamplig (FXAA) which, ie enabled *while the GL context is created!*, turns the entire desktop blurry (but is indeed especially notable on text - or other thin lines with high contrast ;-) You should better *not* have FXAA enabled in nvidia-settings (I script-toggle it around starting "legacy" GL games) Try to get us the screenshot for a sentence on the cause. -- You are receiving this mail because: You are watching all bug changes.