https://bugs.kde.org/show_bug.cgi?id=344326

--- Comment #83 from Thomas Lübking <thomas.luebk...@gmail.com> ---
It's related to a shader based, hyperfast multisamplig (FXAA) which, ie enabled
*while the GL context is created!*, turns the entire desktop blurry (but is
indeed especially notable on text - or other thin lines with high contrast ;-)
You should better *not* have FXAA enabled in nvidia-settings (I script-toggle
it around starting "legacy" GL games)

Try to get us the screenshot for a sentence on the cause.

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