https://bugs.kde.org/show_bug.cgi?id=514957

Zamundaaa <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|---                         |DUPLICATE
             Status|REPORTED                    |RESOLVED

--- Comment #1 from Zamundaaa <[email protected]> ---
Pixels being clipped to the configured output luminance is the intended
appearance, not the other way around.

Note that the appearance of games will change in Plasma 6.6 either way, which
should fix a few things. If something still looks wrong after running the HDR
calibration again in Plasma 6.6, just open another bug report about it.

*** This bug has been marked as a duplicate of bug 513895 ***

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