https://bugs.kde.org/show_bug.cgi?id=514957
Zamundaaa <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |DUPLICATE Status|REPORTED |RESOLVED --- Comment #1 from Zamundaaa <[email protected]> --- Pixels being clipped to the configured output luminance is the intended appearance, not the other way around. Note that the appearance of games will change in Plasma 6.6 either way, which should fix a few things. If something still looks wrong after running the HDR calibration again in Plasma 6.6, just open another bug report about it. *** This bug has been marked as a duplicate of bug 513895 *** -- You are receiving this mail because: You are watching all bug changes.
