https://bugs.kde.org/show_bug.cgi?id=514957
--- Comment #2 from [email protected] --- Sorry to ask a question, I'm just curious and not understanding the intentionality of it fully. It's intentional that in a case where the game is set to 1000 nits, on a monitor calibrated to just about 1030, that if the tonemapping on Kwin is enabled and the color set to Prefer Color Accuracy, it will dim the highlights to what looks like around 200-300 nits? To me it seemed like similar behavior to bug 509114 that I had opened a while ago. I also might have worded it a bit weirdly on my part due to me still being newer to bug reporting, so I apologize there. I *will* wait till 6.6 comes out and see if that resolves anything on my end though. Y'all are doing amazing work! -- You are receiving this mail because: You are watching all bug changes.
