https://bugs.kde.org/show_bug.cgi?id=522599

            Bug ID: 522599
           Summary: HDR mode produces desaturated and incorrect
                    tone-mapping in specific Steam games- Armored Core 6
                    and Elden Ring (same engine)
    Classification: Plasma
           Product: kwin
      Version First 6.7.2
       Reported In:
          Platform: CachyOS
                OS: Linux
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: colour-management
          Assignee: [email protected]
          Reporter: [email protected]
                CC: [email protected]
  Target Milestone: ---

HDR in Elden Ring and Armored Core 6 (both using the same FromSoft engine)
produces a flat, washed-out, grey image after upgrading from Plasma 6.6.5 to
6.7.0. This was working correctly on 6.6.5. Other games with native HDR (e.g.
Starfield) are unaffected on the same system.

DESCRIPTION

When fullscreen mode is on in either game, toggling HDR "on" results in the
pale greyish tone-mapping.


STEPS TO REPRODUCE
1. Steam Launch Environment Variable: DXVK_HDR=1 %command%
2. Launch game in fullscreen mode, or select fullscreen once launched
3. Set HDR to "on"

OBSERVED RESULT
Desaturated color grading in HDR- SDR is unaffected (HDR toggled "off")

EXPECTED RESULT
Proper HDR color palette

SOFTWARE/OS VERSIONS
Operating System (available in the Info Center app, or by running `kinfo` in a
terminal window): CachyOS x86_64, Kernel: Linux 7.1.2-1-cachyos-bore, Nvidia
driver: 610.43.02
KDE Plasma Version: 6.7.2
KDE Frameworks Version: 6.27.0
Qt Version: 6.11.1-1

ADDITIONAL INFORMATION

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to