https://bugs.kde.org/show_bug.cgi?id=522726

--- Comment #2 from Parker Lee <[email protected]> ---
env | grep KWIN:  returns nothing when run in konsole.
I'm looking into the runit equivalent of the second command, as I'm not using
systemd.
output of eglinfo -p wayland is as follows:

EGL client extensions string:
    EGL_EXT_client_extensions, EGL_EXT_device_base, 
    EGL_EXT_device_enumeration, EGL_EXT_device_query, EGL_EXT_explicit_device, 
    EGL_EXT_platform_base, EGL_EXT_platform_device, EGL_EXT_platform_wayland, 
    EGL_EXT_platform_x11, EGL_EXT_platform_xcb, 
    EGL_KHR_client_get_all_proc_addresses, EGL_KHR_debug, 
    EGL_KHR_platform_gbm, EGL_KHR_platform_wayland, EGL_KHR_platform_x11, 
    EGL_MESA_platform_gbm, EGL_MESA_platform_surfaceless

Wayland platform:
libEGL warning: failed to get driver name for fd -1

libEGL warning: MESA-LOADER: failed to retrieve device information

libEGL warning: failed to get driver name for fd -1

MESA: error: ZINK: failed to choose pdev
libEGL warning: egl: failed to create dri2 screen
EGL API version: 1.5
EGL vendor string: Mesa Project
EGL version string: 1.5
EGL client APIs: OpenGL OpenGL_ES 
EGL driver name: swrast
EGL extensions string:
    EGL_ANDROID_blob_cache, EGL_ANDROID_native_fence_sync, EGL_EXT_buffer_age, 
    EGL_EXT_config_select_group, EGL_EXT_create_context_robustness, 
    EGL_EXT_image_dma_buf_import, EGL_EXT_image_dma_buf_import_modifiers, 
    EGL_EXT_pixel_format_float, EGL_EXT_present_opaque, 
    EGL_EXT_query_reset_notification_strategy, EGL_EXT_surface_compression, 
    EGL_EXT_swap_buffers_with_damage, EGL_KHR_cl_event2, 
    EGL_KHR_config_attribs, EGL_KHR_context_flush_control, 
    EGL_KHR_create_context, EGL_KHR_create_context_no_error, 
    EGL_KHR_fence_sync, EGL_KHR_get_all_proc_addresses, EGL_KHR_gl_colorspace, 
    EGL_KHR_gl_renderbuffer_image, EGL_KHR_gl_texture_2D_image, 
    EGL_KHR_gl_texture_3D_image, EGL_KHR_gl_texture_cubemap_image, 
    EGL_KHR_image_base, EGL_KHR_no_config_context, EGL_KHR_reusable_sync, 
    EGL_KHR_surfaceless_context, EGL_KHR_swap_buffers_with_damage, 
    EGL_KHR_wait_sync, EGL_MESA_configless_context, EGL_MESA_gl_interop, 
    EGL_MESA_image_dma_buf_export, EGL_MESA_query_driver, 
    EGL_MESA_x11_native_visual_id
OpenGL core profile vendor: Mesa
OpenGL core profile renderer: llvmpipe (LLVM 22.1.8, 128 bits)
OpenGL core profile version: 4.6 (Core Profile) Mesa 26.1.4-arch1.1
OpenGL core profile shading language version: 4.60
OpenGL core profile extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, 
    GL_AMD_draw_buffers_blend, GL_AMD_gpu_shader_int64, 
    GL_AMD_multi_draw_indirect, GL_AMD_pinned_memory, 
    GL_AMD_query_buffer_object, GL_AMD_seamless_cubemap_per_texture, 
    GL_AMD_shader_stencil_export, GL_AMD_shader_trinary_minmax, 
    GL_AMD_texture_texture4, GL_AMD_vertex_shader_layer, 
    GL_AMD_vertex_shader_viewport_index, GL_ANGLE_texture_compression_dxt3, 
    GL_ANGLE_texture_compression_dxt5, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, 
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_derivative_control, GL_ARB_direct_state_access, 
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, 
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_indirect, 
    GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, 
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, 
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, 
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, 
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, 
    GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, 
    GL_ARB_shading_language_packing, GL_ARB_spirv_extensions, 
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, 
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression_bptc, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map_array, 
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_multisample, 
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels, 
    GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg, 
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_stencil8, 
    GL_ARB_texture_storage, GL_ARB_texture_storage_multisample, 
    GL_ARB_texture_swizzle, GL_ARB_texture_view, GL_ARB_timer_query, 
    GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, 
    GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_uniform_buffer_object, 
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object, 
    GL_ARB_vertex_attrib_64bit, GL_ARB_vertex_attrib_binding, 
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARM_shader_framebuffer_fetch_depth_stencil, 
    GL_ATI_blend_equation_separate, GL_ATI_meminfo, GL_ATI_texture_float, 
    GL_ATI_texture_mirror_once, GL_EXT_EGL_image_storage, 
    GL_EXT_EGL_image_storage_compression, GL_EXT_EGL_sync, GL_EXT_abgr, 
    GL_EXT_blend_equation_separate, GL_EXT_debug_label, 
    GL_EXT_depth_bounds_test, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
    GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_memory_object, GL_EXT_memory_object_fd, 
    GL_EXT_mesh_shader, GL_EXT_packed_depth_stencil, GL_EXT_packed_float, 
    GL_EXT_pixel_buffer_object, GL_EXT_polygon_offset_clamp, 
    GL_EXT_provoking_vertex, GL_EXT_shader_clock, 
    GL_EXT_shader_framebuffer_fetch, 
    GL_EXT_shader_framebuffer_fetch_non_coherent, 
    GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, 
    GL_EXT_texture_array, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, 
    GL_EXT_texture_integer, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
    GL_EXT_transform_feedback, GL_EXT_vertex_array_bgra, 
    GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, 
    GL_INTEL_shader_atomic_float_minmax, GL_KHR_blend_equation_advanced, 
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KHR_texture_compression_astc_ldr, 
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, 
    GL_MESA_pack_invert, GL_MESA_shader_integer_functions, 
    GL_MESA_texture_signed_rgba, GL_NVX_gpu_memory_info, 
    GL_NV_alpha_to_coverage_dither_control, GL_NV_conditional_render, 
    GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_packed_depth_stencil, 
    GL_NV_sample_locations, GL_NV_shader_atomic_float, GL_NV_texture_barrier, 
    GL_OES_EGL_image, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc
Memory info (GL_ATI_meminfo):
    VBO free memory - total: 0 MB, largest block: 0 MB
    VBO free aux. memory - total: 4717 MB, largest block: 4717 MB
    Texture free memory - total: 0 MB, largest block: 0 MB
    Texture free aux. memory - total: 4717 MB, largest block: 4717 MB
    Renderbuffer free memory - total: 0 MB, largest block: 0 MB
    Renderbuffer free aux. memory - total: 4717 MB, largest block: 4717 MB
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 0 MB
    Total available memory: 7577 MB
    Currently available dedicated video memory: 0 MB
OpenGL compatibility profile vendor: Mesa
OpenGL compatibility profile renderer: llvmpipe (LLVM 22.1.8, 128 bits)
OpenGL compatibility profile version: 4.6 (Compatibility Profile) Mesa
26.1.4-arch1.1
OpenGL compatibility profile shading language version: 4.60
OpenGL compatibility profile extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth, 
    GL_AMD_draw_buffers_blend, GL_AMD_multi_draw_indirect, 
    GL_AMD_pinned_memory, GL_AMD_query_buffer_object, 
    GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export, 
    GL_AMD_shader_trinary_minmax, GL_AMD_texture_texture4, 
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, 
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_packed_pixels, GL_ARB_ES2_compatibility, 
    GL_ARB_ES3_1_compatibility, GL_ARB_ES3_2_compatibility, 
    GL_ARB_ES3_compatibility, GL_ARB_arrays_of_arrays, GL_ARB_base_instance, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compatibility, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, 
    GL_ARB_conditional_render_inverted, GL_ARB_conservative_depth, 
    GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_cull_distance, 
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, 
    GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, 
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, 
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, 
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, 
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, 
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, 
    GL_ARB_shader_subroutine, GL_ARB_shader_texture_image_samples, 
    GL_ARB_shader_texture_lod, GL_ARB_shader_viewport_layer_array, 
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack, 
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing, 
    GL_ARB_shadow, GL_ARB_spirv_extensions, GL_ARB_stencil_texturing, 
    GL_ARB_sync, GL_ARB_tessellation_shader, GL_ARB_texture_barrier, 
    GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, 
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, 
    GL_ARB_texture_compression, GL_ARB_texture_compression_bptc, 
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map, 
    GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add, 
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
    GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic, 
    GL_ARB_texture_filter_minmax, GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, 
    GL_ARM_shader_framebuffer_fetch_depth_stencil, 
    GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, 
    GL_ATI_fragment_shader, GL_ATI_meminfo, GL_ATI_separate_stencil, 
    GL_ATI_texture_compression_3dc, GL_ATI_texture_env_combine3, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
    GL_EXT_EGL_image_storage, GL_EXT_EGL_image_storage_compression, 
    GL_EXT_EGL_sync, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_copy_texture, GL_EXT_debug_label, GL_EXT_depth_bounds_test, 
    GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, 
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled, 
    GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_memory_object, 
    GL_EXT_memory_object_fd, GL_EXT_mesh_shader, GL_EXT_multi_draw_arrays, 
    GL_EXT_packed_depth_stencil, GL_EXT_packed_float, GL_EXT_packed_pixels, 
    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, 
    GL_EXT_polygon_offset_clamp, GL_EXT_provoking_vertex, 
    GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_separate_specular_color, GL_EXT_shader_clock, 
    GL_EXT_shader_framebuffer_fetch, 
    GL_EXT_shader_framebuffer_fetch_non_coherent, 
    GL_EXT_shader_image_load_formatted, GL_EXT_shader_integer_mix, 
    GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, 
    GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, 
    GL_EXT_texture_array, GL_EXT_texture_buffer_object, 
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, 
    GL_EXT_texture_env_add, GL_EXT_texture_env_combine, 
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, 
    GL_EXT_texture_filter_minmax, GL_EXT_texture_integer, 
    GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, 
    GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, 
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm, 
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
    GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_EXT_vertex_attrib_64bit, GL_IBM_multimode_draw_arrays, 
    GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, 
    GL_INGR_blend_func_separate, GL_INTEL_shader_atomic_float_minmax, 
    GL_KHR_blend_equation_advanced, GL_KHR_blend_equation_advanced_coherent, 
    GL_KHR_context_flush_control, GL_KHR_debug, GL_KHR_no_error, 
    GL_KHR_parallel_shader_compile, GL_KHR_robust_buffer_access_behavior, 
    GL_KHR_robustness, GL_KHR_texture_compression_astc_ldr, 
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_framebuffer_flip_y, 
    GL_MESA_pack_invert, GL_MESA_shader_integer_functions, 
    GL_MESA_texture_signed_rgba, GL_MESA_window_pos, GL_NVX_gpu_memory_info, 
    GL_NV_ES1_1_compatibility, GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_blend_square, GL_NV_conditional_render, GL_NV_copy_depth_to_color, 
    GL_NV_copy_image, GL_NV_depth_clamp, GL_NV_fog_distance, 
    GL_NV_half_float, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, 
    GL_NV_primitive_restart, GL_NV_sample_locations, 
    GL_NV_shader_atomic_float, GL_NV_texgen_reflection, GL_NV_texture_barrier, 
    GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, 
    GL_OES_read_format, GL_OVR_multiview, GL_OVR_multiview2, GL_S3_s3tc, 
    GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
    GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays
Memory info (GL_ATI_meminfo):
    VBO free memory - total: 0 MB, largest block: 0 MB
    VBO free aux. memory - total: 4717 MB, largest block: 4717 MB
    Texture free memory - total: 0 MB, largest block: 0 MB
    Texture free aux. memory - total: 4717 MB, largest block: 4717 MB
    Renderbuffer free memory - total: 0 MB, largest block: 0 MB
    Renderbuffer free aux. memory - total: 4717 MB, largest block: 4717 MB
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 0 MB
    Total available memory: 7577 MB
    Currently available dedicated video memory: 0 MB
OpenGL ES profile vendor: Mesa
OpenGL ES profile renderer: llvmpipe (LLVM 22.1.8, 128 bits)
OpenGL ES profile version: OpenGL ES 3.2 Mesa 26.1.4-arch1.1
OpenGL ES profile shading language version: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
    GL_ANDROID_extension_pack_es31a, GL_ANGLE_pack_reverse_row_order, 
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, 
    GL_APPLE_sync, GL_APPLE_texture_max_level, 
    GL_ARM_shader_framebuffer_fetch_depth_stencil, GL_EXT_EGL_image_storage, 
    GL_EXT_EGL_image_storage_compression, GL_EXT_base_instance, 
    GL_EXT_blend_func_extended, GL_EXT_blend_minmax, GL_EXT_buffer_storage, 
    GL_EXT_clear_texture, GL_EXT_clip_control, GL_EXT_clip_cull_distance, 
    GL_EXT_color_buffer_float, GL_EXT_color_buffer_half_float, 
    GL_EXT_compressed_ETC1_RGB8_sub_texture, GL_EXT_conservative_depth, 
    GL_EXT_copy_image, GL_EXT_debug_label, GL_EXT_depth_clamp, 
    GL_EXT_discard_framebuffer, GL_EXT_disjoint_timer_query, 
    GL_EXT_draw_buffers, GL_EXT_draw_buffers_indexed, 
    GL_EXT_draw_elements_base_vertex, GL_EXT_draw_instanced, 
    GL_EXT_float_blend, GL_EXT_frag_depth, GL_EXT_geometry_point_size, 
    GL_EXT_geometry_shader, GL_EXT_gpu_shader5, GL_EXT_instanced_arrays, 
    GL_EXT_map_buffer_range, GL_EXT_memory_object, GL_EXT_memory_object_fd, 
    GL_EXT_mesh_shader, GL_EXT_multi_draw_arrays, GL_EXT_multi_draw_indirect, 
    GL_EXT_occlusion_query_boolean, GL_EXT_polygon_offset_clamp, 
    GL_EXT_primitive_bounding_box, GL_EXT_read_format_bgra, 
    GL_EXT_render_snorm, GL_EXT_robustness, GL_EXT_sRGB, 
    GL_EXT_sRGB_write_control, GL_EXT_separate_shader_objects, 
    GL_EXT_shader_clock, GL_EXT_shader_framebuffer_fetch, 
    GL_EXT_shader_framebuffer_fetch_non_coherent, GL_EXT_shader_group_vote, 
    GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, 
    GL_EXT_shader_io_blocks, GL_EXT_shadow_samplers, 
    GL_EXT_tessellation_point_size, GL_EXT_tessellation_shader, 
    GL_EXT_texture_border_clamp, GL_EXT_texture_buffer, 
    GL_EXT_texture_compression_bptc, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc, 
    GL_EXT_texture_compression_s3tc_srgb, GL_EXT_texture_cube_map_array, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, 
    GL_EXT_texture_format_BGRA8888, GL_EXT_texture_mirror_clamp_to_edge, 
    GL_EXT_texture_norm16, GL_EXT_texture_query_lod, GL_EXT_texture_rg, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_RG8, 
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_shadow_lod, 
    GL_EXT_texture_storage, GL_EXT_texture_storage_compression, 
    GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_texture_view, 
    GL_EXT_unpack_subimage, GL_KHR_blend_equation_advanced, 
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KHR_texture_compression_astc_ldr, 
    GL_KHR_texture_compression_astc_sliced_3d, GL_MESA_bgra, 
    GL_MESA_framebuffer_flip_y, GL_MESA_sampler_objects, 
    GL_MESA_shader_integer_functions, GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_conditional_render, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, 
    GL_NV_generate_mipmap_sRGB, GL_NV_image_formats, GL_NV_pack_subimage, 
    GL_NV_pixel_buffer_object, GL_NV_read_buffer, GL_NV_read_depth, 
    GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_NV_sample_locations, 
    GL_NV_shader_noperspective_interpolation, GL_NV_texture_barrier, 
    GL_OES_EGL_image, GL_OES_EGL_image_external, 
    GL_OES_EGL_image_external_essl3, GL_OES_EGL_sync, 
    GL_OES_compressed_ETC1_RGB8_texture, GL_OES_copy_image, GL_OES_depth24, 
    GL_OES_depth_texture, GL_OES_depth_texture_cube_map, 
    GL_OES_draw_buffers_indexed, GL_OES_draw_elements_base_vertex, 
    GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, 
    GL_OES_geometry_point_size, GL_OES_geometry_shader, 
    GL_OES_get_program_binary, GL_OES_gpu_shader5, GL_OES_mapbuffer, 
    GL_OES_packed_depth_stencil, GL_OES_primitive_bounding_box, 
    GL_OES_required_internalformat, GL_OES_rgb8_rgba8, GL_OES_sample_shading, 
    GL_OES_sample_variables, GL_OES_shader_image_atomic, 
    GL_OES_shader_io_blocks, GL_OES_shader_multisample_interpolation, 
    GL_OES_standard_derivatives, GL_OES_stencil8, GL_OES_surfaceless_context, 
    GL_OES_tessellation_point_size, GL_OES_tessellation_shader, 
    GL_OES_texture_3D, GL_OES_texture_border_clamp, GL_OES_texture_buffer, 
    GL_OES_texture_cube_map_array, GL_OES_texture_float, 
    GL_OES_texture_float_linear, GL_OES_texture_half_float, 
    GL_OES_texture_half_float_linear, GL_OES_texture_npot, 
    GL_OES_texture_stencil8, GL_OES_texture_storage_multisample_2d_array, 
    GL_OES_texture_view, GL_OES_vertex_array_object, GL_OES_vertex_half_float, 
    GL_OES_viewport_array, GL_OVR_multiview, GL_OVR_multiview2
Configurations:
     bf lv colorbuffer dp st  ms    vis   cav bi  renderable  supported
  id sz  l  r  g  b  a th cl ns b    id   eat nd gl es es2 vg surfaces 
---------------------------------------------------------------------
0x01 32  0 10 10 10  2  0  0  0 0 0x30335241--      a  y  y  y     win,pb
0x02 32  0 10 10 10  2 16  0  0 0 0x30335241--      a  y  y  y     win,pb
0x03 32  0 10 10 10  2 24  0  0 0 0x30335241--      a  y  y  y     win,pb
0x04 32  0 10 10 10  2 24  8  0 0 0x30335241--      a  y  y  y     win,pb
0x05 32  0 10 10 10  2 32  0  0 0 0x30335241--      a  y  y  y     win,pb
0x06 32  0 10 10 10  2  0  0  4 1 0x30335241--      a  y  y  y     win,pb
0x07 32  0 10 10 10  2  0  0  8 1 0x30335241--      a  y  y  y     win,pb
0x08 32  0 10 10 10  2 16  0  4 1 0x30335241--      a  y  y  y     win,pb
0x09 32  0 10 10 10  2 16  0  8 1 0x30335241--      a  y  y  y     win,pb
0x0a 32  0 10 10 10  2 24  0  4 1 0x30335241--      a  y  y  y     win,pb
0x0b 32  0 10 10 10  2 24  0  8 1 0x30335241--      a  y  y  y     win,pb
0x0c 32  0 10 10 10  2 24  8  4 1 0x30335241--      a  y  y  y     win,pb
0x0d 32  0 10 10 10  2 24  8  8 1 0x30335241--      a  y  y  y     win,pb
0x0e 32  0 10 10 10  2 32  0  4 1 0x30335241--      a  y  y  y     win,pb
0x0f 32  0 10 10 10  2 32  0  8 1 0x30335241--      a  y  y  y     win,pb
0x10 30  0 10 10 10  0  0  0  0 0 0x30335258--      y  y  y  y     win,pb
0x11 30  0 10 10 10  0 16  0  0 0 0x30335258--      y  y  y  y     win,pb
0x12 30  0 10 10 10  0 24  0  0 0 0x30335258--      y  y  y  y     win,pb
0x13 30  0 10 10 10  0 24  8  0 0 0x30335258--      y  y  y  y     win,pb
0x14 30  0 10 10 10  0 32  0  0 0 0x30335258--      y  y  y  y     win,pb
0x15 30  0 10 10 10  0  0  0  4 1 0x30335258--      y  y  y  y     win,pb
0x16 30  0 10 10 10  0  0  0  8 1 0x30335258--      y  y  y  y     win,pb
0x17 30  0 10 10 10  0 16  0  4 1 0x30335258--      y  y  y  y     win,pb
0x18 30  0 10 10 10  0 16  0  8 1 0x30335258--      y  y  y  y     win,pb
0x19 30  0 10 10 10  0 24  0  4 1 0x30335258--      y  y  y  y     win,pb
0x1a 30  0 10 10 10  0 24  0  8 1 0x30335258--      y  y  y  y     win,pb
0x1b 30  0 10 10 10  0 24  8  4 1 0x30335258--      y  y  y  y     win,pb
0x1c 30  0 10 10 10  0 24  8  8 1 0x30335258--      y  y  y  y     win,pb
0x1d 30  0 10 10 10  0 32  0  4 1 0x30335258--      y  y  y  y     win,pb
0x1e 30  0 10 10 10  0 32  0  8 1 0x30335258--      y  y  y  y     win,pb
0x1f 32  0  8  8  8  8  0  0  0 0 0x34325241--      a  y  y  y     win,pb
0x20 32  0  8  8  8  8 16  0  0 0 0x34325241--      a  y  y  y     win,pb
0x21 32  0  8  8  8  8 24  0  0 0 0x34325241--      a  y  y  y     win,pb
0x22 32  0  8  8  8  8 24  8  0 0 0x34325241--      a  y  y  y     win,pb
0x23 32  0  8  8  8  8 32  0  0 0 0x34325241--      a  y  y  y     win,pb
0x24 32  0  8  8  8  8  0  0  4 1 0x34325241--      a  y  y  y     win,pb
0x25 32  0  8  8  8  8  0  0  8 1 0x34325241--      a  y  y  y     win,pb
0x26 32  0  8  8  8  8 16  0  4 1 0x34325241--      a  y  y  y     win,pb
0x27 32  0  8  8  8  8 16  0  8 1 0x34325241--      a  y  y  y     win,pb
0x28 32  0  8  8  8  8 24  0  4 1 0x34325241--      a  y  y  y     win,pb
0x29 32  0  8  8  8  8 24  0  8 1 0x34325241--      a  y  y  y     win,pb
0x2a 32  0  8  8  8  8 24  8  4 1 0x34325241--      a  y  y  y     win,pb
0x2b 32  0  8  8  8  8 24  8  8 1 0x34325241--      a  y  y  y     win,pb
0x2c 32  0  8  8  8  8 32  0  4 1 0x34325241--      a  y  y  y     win,pb
0x2d 32  0  8  8  8  8 32  0  8 1 0x34325241--      a  y  y  y     win,pb
0x2e 24  0  8  8  8  0  0  0  0 0 0x34325258--      y  y  y  y     win,pb
0x2f 24  0  8  8  8  0 16  0  0 0 0x34325258--      y  y  y  y     win,pb
0x30 24  0  8  8  8  0 24  0  0 0 0x34325258--      y  y  y  y     win,pb
0x31 24  0  8  8  8  0 24  8  0 0 0x34325258--      y  y  y  y     win,pb
0x32 24  0  8  8  8  0 32  0  0 0 0x34325258--      y  y  y  y     win,pb
0x33 24  0  8  8  8  0  0  0  4 1 0x34325258--      y  y  y  y     win,pb
0x34 24  0  8  8  8  0  0  0  8 1 0x34325258--      y  y  y  y     win,pb
0x35 24  0  8  8  8  0 16  0  4 1 0x34325258--      y  y  y  y     win,pb
0x36 24  0  8  8  8  0 16  0  8 1 0x34325258--      y  y  y  y     win,pb
0x37 24  0  8  8  8  0 24  0  4 1 0x34325258--      y  y  y  y     win,pb
0x38 24  0  8  8  8  0 24  0  8 1 0x34325258--      y  y  y  y     win,pb
0x39 24  0  8  8  8  0 24  8  4 1 0x34325258--      y  y  y  y     win,pb
0x3a 24  0  8  8  8  0 24  8  8 1 0x34325258--      y  y  y  y     win,pb
0x3b 24  0  8  8  8  0 32  0  4 1 0x34325258--      y  y  y  y     win,pb
0x3c 24  0  8  8  8  0 32  0  8 1 0x34325258--      y  y  y  y     win,pb
0x3d 64  0 16 16 16 16  0  0  0 0 0x38344241--      a  y  y  y     win,pb
0x3e 64  0 16 16 16 16 16  0  0 0 0x38344241--      a  y  y  y     win,pb
0x3f 64  0 16 16 16 16 24  0  0 0 0x38344241--      a  y  y  y     win,pb
0x40 64  0 16 16 16 16 24  8  0 0 0x38344241--      a  y  y  y     win,pb
0x41 64  0 16 16 16 16 32  0  0 0 0x38344241--      a  y  y  y     win,pb
0x42 64  0 16 16 16 16  0  0  4 1 0x38344241--      a  y  y  y     win,pb
0x43 64  0 16 16 16 16  0  0  8 1 0x38344241--      a  y  y  y     win,pb
0x44 64  0 16 16 16 16 16  0  4 1 0x38344241--      a  y  y  y     win,pb
0x45 64  0 16 16 16 16 16  0  8 1 0x38344241--      a  y  y  y     win,pb
0x46 64  0 16 16 16 16 24  0  4 1 0x38344241--      a  y  y  y     win,pb
0x47 64  0 16 16 16 16 24  0  8 1 0x38344241--      a  y  y  y     win,pb
0x48 64  0 16 16 16 16 24  8  4 1 0x38344241--      a  y  y  y     win,pb
0x49 64  0 16 16 16 16 24  8  8 1 0x38344241--      a  y  y  y     win,pb
0x4a 64  0 16 16 16 16 32  0  4 1 0x38344241--      a  y  y  y     win,pb
0x4b 64  0 16 16 16 16 32  0  8 1 0x38344241--      a  y  y  y     win,pb
0x4c 48  0 16 16 16  0  0  0  0 0 0x38344258--      y  y  y  y     win,pb
0x4d 48  0 16 16 16  0 16  0  0 0 0x38344258--      y  y  y  y     win,pb
0x4e 48  0 16 16 16  0 24  0  0 0 0x38344258--      y  y  y  y     win,pb
0x4f 48  0 16 16 16  0 24  8  0 0 0x38344258--      y  y  y  y     win,pb
0x50 48  0 16 16 16  0 32  0  0 0 0x38344258--      y  y  y  y     win,pb
0x51 48  0 16 16 16  0  0  0  4 1 0x38344258--      y  y  y  y     win,pb
0x52 48  0 16 16 16  0  0  0  8 1 0x38344258--      y  y  y  y     win,pb
0x53 48  0 16 16 16  0 16  0  4 1 0x38344258--      y  y  y  y     win,pb
0x54 48  0 16 16 16  0 16  0  8 1 0x38344258--      y  y  y  y     win,pb
0x55 48  0 16 16 16  0 24  0  4 1 0x38344258--      y  y  y  y     win,pb
0x56 48  0 16 16 16  0 24  0  8 1 0x38344258--      y  y  y  y     win,pb
0x57 48  0 16 16 16  0 24  8  4 1 0x38344258--      y  y  y  y     win,pb
0x58 48  0 16 16 16  0 24  8  8 1 0x38344258--      y  y  y  y     win,pb
0x59 48  0 16 16 16  0 32  0  4 1 0x38344258--      y  y  y  y     win,pb
0x5a 48  0 16 16 16  0 32  0  8 1 0x38344258--      y  y  y  y     win,pb

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