https://bugs.kde.org/show_bug.cgi?id=361154

--- Comment #12 from Steffen Klee <stkl.m...@gmail.com> ---
(In reply to Thomas Lübking from comment #8)
> (In reply to Steffen Klee from comment #6)
> 
> > I've experienced this issue after upgrading to plasma 5.6 and I'm using
> > radeon driver.
> 
> Does it likewise survive a restart (SHIFT+Alt+F12 twice) of the compositor?
Yes, it does. Only restarting computer or running "DISPLAY=:0 kwin_x11
--replace" (generally restarting kwin) does help.

(In reply to Bob Wya from comment #9)
> glxgears -fullscreen
> 
> doesn't actually run fullscreen (the KDE/Plasma panel remains below the
> window). I don't see any compositing issues in this instance (during or post
> execution of glxgears).
> 
> I can disable compositing for say the Steam client (in a kwin rule) and
> launching a Steam game - does not cause the compositing issues. Is that what
> you're asking?
> 
> > Assuming running a fullscreen GL game is the problem, what if you disable
> > "suspend the compositor for fullscreen windows" in "kcmshell5
> > kwincompositing"?
> 
> This setting has no effect on the issue - in my case... In either case the
> compositing glitching appears.
I can confirm all of this is the case for me, too.

(In reply to Bob Wya from comment #10)
> To be clear... Are you seeing the same shadowing glitching - for all
> Windows? (See my screenshot URL above)
Yes, exactly, with one exception: Windows without window decorations (e.g.
Steam's windows) do not have the glitching obviously, since they aren't
affected by any decoration at all.

(In reply to Thomas Lübking from comment #11)
> you can "kstart5 --fullscreen glxgears"
I tried this and it does not suspend the compositor and does not cause the
issue.

> And depending on your findings (and since you're on gentoo ;-):
> https://github.com/luebking/starfield
> 
Even if I'm not using Gentoo (but Arch) I'll report my findings ;-):
This does not suspend the compositor either and therefore no issue, too.
I tried running another fullscreen application (game Warzone2100) but the same
behavior seems to apply. One problem I've encountered with Warzone is, that I
can't switch windows when running fullscreen (information: warzone uses SDL
fullscreen) which means I can only guess if compositing has been disabled or
not.
Now I'm asking myself why those programs haven't caused the compositing to be
disabled? The program which caused compositing to be disabled (and therefore
led to distorted window decorations) was Counter Strike: Global Offensive.

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