https://bugs.kde.org/show_bug.cgi?id=361154

--- Comment #19 from Thomas Lübking <thomas.luebk...@gmail.com> ---
What really puzzles me is the nature of this bug.

Apparently it's required to start "a game™" which in turn suspends the
compositor and then there're artifacts (aka "invalid textures") in 3rd
processes and bug #361534 describes "black borders" around even uncomposited
windows (falsely mapped shadow windows?)

Just suspending the compositor or auto-suspending it along "not games"
apparently doesn't cause this.


> This bug becomes more annoying when you are using cairo-dock and try to use 
> opengl applications like Unreal Engine or UInity 3D.
> Cairo dock is using opengl and everything gets disable and the only thing you 
> can see from the dock is a Black Square Dock 

a) does cairo-dock turn black when simply suspending the compositor?
b) does the problem exist when suspending the compositor explicitly and then
running the desired game?
c) does it exist when applying a kwin rule to not autosuspend compositing for
the games? (you can create a blind rule that matches every window to avoid
detection of the games)

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