https://bugs.kde.org/show_bug.cgi?id=409460

--- Comment #12 from Aaron Lavarnway <i...@ralek.art> ---
Because of intermittent freezing when using DebugView, yes I see ~30 FPS lines.

When I'm not using DebugView (such as with normal use) I see 100+ FPS like you.
"Canvas FPS: 104.3" But the canvas is still very choppy and the frames are
inconsistent.

When I force vertical sync off in NVidia settings for Krita, I get screen
tearing on top of the inconsistent frames.
When I force vertical sync on, it almost seems choppier and less responsive
than it was already.

Maybe I'm not explaining the issue correctly, it's hard to explain. My system
is rendering enough frames, since the canvas does in fact update at least 60
times per second as shown by the high speed footage. It doesn't skip frames,
and there's no tearing.
But the distances between the 'updates' are so wildly inconsistent, almost
random, that it makes the canvas appear extremely choppy.

For example- if I had a theoretical pen that panned the canvas at a perfectly
constant speed, I would assume that the distance between 'where' the canvas is
in each frame positionally would also be consistent. Instead, it's seemingly
random.

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to