https://bugs.kde.org/show_bug.cgi?id=457951
--- Comment #10 from Duncan <1i5t5.dun...@cox.net> --- (In reply to Friedrich W. H. Kossebau from comment #9) > https://invent.kde.org/games/libkdegames/-/merge_requests/20.diff Good and bad news: Good: The relative style ksudokurc theme entry works with that patch. Bad: The full-path style does not. If there hasn't been a release with the now-existing code that creates the full-path entry I imagine the bad news can be ignored (unless we want to give people hand-editing their ksudokurc files the choice of doing full paths, too). If there has been a release, the question is do we want to cover both styles and thus cover the short-period code that additionally only writes the full path for symlinked paths, or are we willing to sacrifice the narrow segment who both ran the new release and have in-path symlinks, most of who likely were upgrades already and thus had to do the blow-away/hand-edit process once already in ordered to get that full path entry in the first place? Alternatively or as well, how difficult would it be to code up a "this entry doesn't make sense, ignore it and use/rewrite the default" solution? I'd personally prefer that, as then the worst-case (triggered by say a fully corrupted entry or one pointed at a missing theme) would be losing the configured theme and resetting to default, instead of showing blank/broken game-play areas thus breaking the games in question. -- You are receiving this mail because: You are watching all bug changes.