https://bugs.kde.org/show_bug.cgi?id=457951

--- Comment #10 from Duncan <1i5t5.dun...@cox.net> ---
(In reply to Friedrich W. H. Kossebau from comment #9)
> https://invent.kde.org/games/libkdegames/-/merge_requests/20.diff

Good and bad news:
Good:   The relative style ksudokurc theme entry works with that patch.
Bad: The full-path style does not.

If there hasn't been a release with the now-existing code that creates the
full-path entry I imagine the bad news can be ignored (unless we want to give
people hand-editing their ksudokurc files the choice of doing full paths, too).

If there has been a release, the question is do we want to cover both styles
and thus cover the short-period code that additionally only writes the full
path for symlinked paths, or are we willing to sacrifice the narrow segment who
both ran the new release and have in-path symlinks, most of who likely were
upgrades already and thus had to do the blow-away/hand-edit process once
already in ordered to get that full path entry in the first place?

Alternatively or as well, how difficult would it be to code up a "this entry
doesn't make sense, ignore it and use/rewrite the default" solution?  I'd
personally prefer that, as then the worst-case (triggered by say a fully
corrupted entry or one pointed at a missing theme) would be losing the
configured theme and resetting to default, instead of showing blank/broken
game-play areas thus breaking the games in question.

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