https://bugs.kde.org/show_bug.cgi?id=457951
--- Comment #13 from Duncan <1i5t5.dun...@cox.net> --- (In reply to Duncan from comment #12) > What makes kpat's Egyptian different so it won't take it? User mistake. I didn't read the tabs and was changing card decks instead of game themes, not realizing they were separate. Once I changed game theme to Egyptian as well, it took. I'm not entirely sure whether the card deck was changing to Egyptian all the time and I didn't notice it as I was staring at the (to me[1]) blinding green-blaze background, or whether it only took once I changed the game theme to Egyptian as well, but in any case, I can say the card deck Egyptian did take once I set the game theme Egyptian. But we're still left with the fact that the patch breaks the existing kpatrc theme choice, tho not as badly as ksudoku's breakage, as kpat does at least revert to a usable default instead of blanking. Both honor resetting the theme, but kpat's breakage is less as it reverts to a usable (if personally uncomfortable) default instead of breaking game play. --- [1] I wear rigid gas-perm contacts with a rather high nearsightedness correction of ~ -10 diopters. The combination of the strongly negative correction and rigid lenses means too bright backgrounds star-flare-reflect in the contacts and eventually give me a headache as my eyes and brain try to compensate and see around/through the flare-reflections. It took me years to figure out, but that's why I strongly prefer a "reversed" light-on-dark color-scheme as at least then the flares are smaller than when the entire background is bright. The brown-sand Egyptian background is perfect for that, plus I visited and find the idea of the theme rather pleasing as well! -- You are receiving this mail because: You are watching all bug changes.