https://bugs.kde.org/show_bug.cgi?id=469764

            Bug ID: 469764
           Summary: VRR Regression, signal lost on Wayland.
    Classification: Applications
           Product: systemsettings
           Version: 5.27.5
          Platform: Archlinux
                OS: Linux
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: kcm_kscreen
          Assignee: kscreen-bugs-n...@kde.org
          Reporter: strelok.zer...@gmail.com
                CC: plasma-b...@kde.org
  Target Milestone: ---

SUMMARY
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SETUP:

Radeon + Nvidia hybrid graphics on Wayland. Radeon is the iGPU to which the
monitor is connected, Nvidia is dGPU. I've tried it without Nvidia GPU enabled
and the results are the same.

STEPS TO REPRODUCE
1. Switch VRR setting to "always"
2. Instantly lose output signal
Alternatively:
1. Switch VRR setting to "Automatic"
2. Lose signal only when full screen mode is enables. Happens when watching
YouTube or something in VLC.

OBSERVED RESULT
Lost signal(Even the backlight of the screen is instantly off). After a few
updates the screen turns on for a few seconds and then its off again.
Especially if anything gets updated on the screen (cursor movement for
example). 

EXPECTED RESULT
Correct VRR operation.

SOFTWARE/OS VERSIONS
Windows: 
macOS: 
Linux/KDE Plasma: 
(available in About System)
KDE Plasma Version: 5.27.5
KDE Frameworks Version: 5.105.0
Qt Version: 5.15.9

ADDITIONAL INFORMATION
The problem with that is that games on Wayland without VRR are unplayable,
there is terrible stutter unless the game is rendered in FPS exceeding display
capabilities. "Allow screen tearing to reduce the latency" option in compositor
settings does not work, since there is no tearing regardless but the stuttering
is present (possibly due to hybrid graphics). Marked this as a regression
because on the same setup this wasn't the case a few releases ago.
Unfortunately I cannot exactly remember when since, since I haven't tried
playing games in a while. This happened back then as well but lowering Display
refresh rate resolved the issue, it is no longer the case however.

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