https://bugs.kde.org/show_bug.cgi?id=482476

tee <teer...@gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |teer...@gmail.com

--- Comment #7 from tee <teer...@gmail.com> ---
Also can confirm same behaviour as reported by OP after upgrading to Plasma 6.

(In reply to Zamundaaa from comment #6)
> To find out more information, open the kwin debug console on Wayland (just
> search for "kwin debug console" in KRunner), and go to the "input events"
> tab. When you observe the issue, does the "Delta (not accelerated)" field
> look reasonable?

What is the expected behaviour/values here?
I'm asking because even in unlaunched game state (just using desktop, moving
mouse), the values changes with very high frequency when moving the mouse
cursor.
It's also difficult to check for reliable output since when having `Input
Events` open, the game stutters so much, it's hard to even move the camera
around to check if the issue appears.

Also, while having `Input Events` tab open, dragging an moving scrollbar in the
output window of the debug console crashes the whole kde environment including
all running applications. But I guess that's a different issue.

---

On a sidenote since I'm not sure if it helps debugging: on a custom wine
version `wine-wayland` ( https://github.com/varmd/wine-wayland/ ) this issue
does not seem to happen at all - although that wine version opens a different
can of worms which makes the game unplayable - so I cannot use the version
unfortunately.

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