https://bugs.kde.org/show_bug.cgi?id=482476
--- Comment #10 from tee <teer...@gmail.com> --- (In reply to Zamundaaa from comment #9) > When you slowly move the mouse to the right, it should be x/0, with x being > pretty small, like 1-5 or so. The y axis should be zero at least most of the > time. Same with up/down, just with the values flipped. > > Yeah, the debug console doesn't perform too well with high DPI mice. You can > alternatively run > > sudo libinput debug-events | grep POINTER_MOTION > in a terminal Thank you! Using the method above to reproduce the issue, both OK and NOK state of mouse events look the same to me. OK: https://privatebin.net/?b4d65ce254ec0032#6eRpMe8Ah54ZbFQ6PpQMX8cd7gKdgshtUMkFZ7J6VSfx NOK: https://privatebin.net/?0eef3595331c08c2#CsD8GzbhLBU6K73B9C27Z94wvQJWpnx3hBYwLndWGUUV Note, I excluded the part of mouse output where I moved the cursor from and to the game window. The output should roughly represent: - LMB hold - move mouse left and right - LMB release -- You are receiving this mail because: You are watching all bug changes.