https://bugs.kde.org/show_bug.cgi?id=482476

--- Comment #10 from tee <teer...@gmail.com> ---
(In reply to Zamundaaa from comment #9)
> When you slowly move the mouse to the right, it should be x/0, with x being
> pretty small, like 1-5 or so. The y axis should be zero at least most of the
> time. Same with up/down, just with the values flipped.
> 
> Yeah, the debug console doesn't perform too well with high DPI mice. You can
> alternatively run
> > sudo libinput debug-events | grep POINTER_MOTION
> in a terminal

Thank you!
Using the method above to reproduce the issue, both OK and NOK state of mouse
events look the same to me.

OK:
https://privatebin.net/?b4d65ce254ec0032#6eRpMe8Ah54ZbFQ6PpQMX8cd7gKdgshtUMkFZ7J6VSfx
NOK:
https://privatebin.net/?0eef3595331c08c2#CsD8GzbhLBU6K73B9C27Z94wvQJWpnx3hBYwLndWGUUV

Note, I excluded the part of mouse output where I moved the cursor from and to
the game window.
The output should roughly represent:
- LMB hold
- move mouse left and right
- LMB release

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to