https://bugs.kde.org/show_bug.cgi?id=485742

Zamundaaa <xaver.h...@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|RESOLVED                    |REPORTED
         Resolution|NOT A BUG                   |---

--- Comment #5 from Zamundaaa <xaver.h...@gmail.com> ---
You don't need the HDR layer with latest gamescope commits, it won't do
anything. But yes, with the current gamescope master it works correctly for me,
and when I last tested older gamescope with the Vulkan layer it also worked
fine.

Just to be sure, you have both HDR and wide color gamut enabled in KWin, right?
With wcg disabled it would be kinda expected you'd see odd colors, because
games expect both to be used at the same time (which is one of the reasons why
the checkbox in the GUI always enables or disables both)

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