Hi,

The design/"creative" industry is an area where Linux/KDE has pretty low adoption, with the exception of large vfx studios, many of whom have been running on Linux for 20+ years.

I have some vague understanding of the reasons for this:
Big studios use Linux because:

 * their internal tools and pipelines were often already Unix-based
 * they have custom tools to manage workstations
 * A stable enterprise platform, RHEL 7 ran KDE 4

These advantages don't scale down to studios in other industries or small teams:

 * they don't benefit much from developing custom management tools,
   since they have a small number of PCs
 * commercial design software doesn't support Linux (Creative Cloud,
   Affinity, Cavalry, Cinema4D, etc. and even open-source ones like TiXL)

My questions:

 * What did I miss or didn't get right? What else made multiple VFX
   studios choose KDE back in the day?
 * I haven't seen a new company move to KDE anymore for a long time.
   Did something else other than RHEL dropping Plasma happen?
 * What do you think the image of KDE or Linux plays in this? I'm
   thinking about agencies using Macs because that's the "right way".
   What can we say to be seen as more as an alternative dreading Adobe?
 * What can KDE do to scale down the advantages from big enterprises to
   smaller fleets?
 * Did apps like Houdini or Nuke work already on Linux, or did studios
   moving to RHEL require their developers to make them cross-platform?

I'd really appreciate ideas or experiences from all the people who are more knowledgeable than me and have experience with studios/pipelines/making design software.


Cheers,

Áron

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