Also I forgot to add you need to have a developers subscription to be able to release on the apple app store which is $99 per year but you can release as many apps as you want
Regards Jonathan On 11/06/2019, 06:47, "Jonathan Aquilina" <jaquil...@eagleeyet.net> wrote: First thigns first you need apple hardware to develop on with their Xcode ide im sure to work with it in some way some how to compile what you are working on. Also if you don’t have mac hardware you can actually rent mini servers with full SSH access from hostmyapple.com Regards, Jonathan On 10/06/2019, 20:41, "kde-devel on behalf of Ben Cooksley" <kde-devel-boun...@kde.org on behalf of bcooks...@kde.org> wrote: On Tue, Jun 11, 2019 at 1:37 AM Aleix Pol <aleix...@kde.org> wrote: > > On Mon, Jun 10, 2019 at 4:03 AM Simon Redman <si...@ergotech.com> wrote: > > > > Hello, > > > > I am Simon, and I work on KDE Connect. This summer, KDE Connect has two > > excellent GSoC students, one working on a MacOS port and one working on > > a Windows port, with the end goal of bringing those ports to feature > > pairity with our Linux version and doing an official release. > > > > While we could just post our releases to some X.kde.org website and > > distribute unsigned binaries, this would not reach as many users as > > having them properly signed and released via the offical MacOS and > > Windows app stores. > > > > Does anyone have experience with: > > A. Windows App Store Releases > > B. MacOS App Store Release > > We do have experience on Android. Is the story on Windows/Mac all that > different? Windows is essentially a solved problem. Mac on the other hand isn't really solvable. > > Aleix Cheers, Ben