Bob,

You can use a 3 button mouse, right?  KiCad explictly states in the docs
that it requires a 3 button mouse.

Adam Wolf
Cofounder and Engineer
W&L



On Wed, Apr 1, 2015 at 10:00 AM, Bob Gustafson <bob...@rcn.com> wrote:

>
>
> On 04/01/2015 07:34 AM, Nick Østergaard wrote:
>
>> 2015-04-01 14:29 GMT+02:00 Mário Luzeiro <mrluze...@ua.pt>:
>>
>>> Hello Maciej, Tomasz, Torsten, all,
>>> I found that you are related with GAL development, I have some questions
>>> and discussion for you, hope you can help me make some things a bit clear.
>>>
>>> Some requests:
>>>
>>> - Would it be possible in a near future, to detach the "glm" library
>>> from GAL (folder) and maybe make a common include file for the use glm?
>>> Since the 3d-viewer is also using the glm, and last time we had problems
>>> with the define of radius in radians.. maybe it can be a way to fix this
>>> issue.
>>>
>>>
>>> - Would it be possible in a next near future, think to reimplement some
>>> of (general) modules related with openGL to have in mind the reuse in other
>>> modules in kicad? I mean, example: can we have a shader loader manager to
>>> be used by different parts in the sources and not just for GAL? Or any
>>> other (openGL / gml) very general code that can be reused in other parts..?
>>> So it will not be rewritten and duplicated in the sources..
>>>
>>>
>>> Now more specific questions, just so I can try to understand a bit more
>>> of the openGL / GAL / Pcbnew:
>>>
>>>
>>> - openGL / GAL is not currently the default mode, does it have anything
>>> to do with openGL support? Does Kicad have any limitation policy to not
>>> support or limit the use of openGL (I mean.. openGL versions and shaders
>>> versions in this case). (Other way to make the question: Does kicad want to
>>> support old-school PC plataforms / graphics board? so we can't make the
>>> full step switch)
>>>
>> I believe the reason for the the opengl canvas not being the default
>> is because not all tools are ported, hence we still need to support
>> the old canvas. Only when all tools have been ported we can ditch the
>> old canvas.
>>
> Also, on OSX, switching to OpenGL (using the View menu options) - my
> scrollbars disappear. Since two finger panning is not yet a part of the OSX
> nightly builds, switching to OpenGL renders the OSX KiCad unusable.
>
>
>>  - Do you think is would be possible to do in some way what GAL/openGL do
>>> in Pcbnew but now to display it in 3D? Would that be an appropriated way to
>>> do it for the 3D-viewer? (Ie: generate it via shaders (lines, circles, etc)
>>> VS generate it via polygon mesh)
>>>
>>>
>>> - If that makes sense, would it be eventually possible to reuse
>>> GAL/openGL code in the 3d-viewer some how? in that case?
>>>
>>>
>>> - I have no knowledge about the "inter application communication" on
>>> Kicad, but I see that when you click in Pcbnew in a component it will
>>> update the schematic and point to that component. What type of
>>> communication like this could be possible to do between Pcbnew and
>>> 3d-viewer? What type of other information can it share (in "real-time") ?
>>> (Ex: footprint selected, track selected, pad selected, ... component moved
>>> or placed .. ) ?
>>>
>>>
>>> It is OK if you would like to point me some parts on the code to have a
>>> look regarding this questions.
>>>
>>> Hoping hear from you...
>>>
>>> Rgds,
>>> Mario Luzeiro
>>> _______________________________________________
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>
>
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