I just now downloaded your OS X nightly build (both debug and regular) on my 
wife’s Mac mini. She does not like the trackpad and has an Apple Mouse (latest 
model) -> more or less a standard Mac (it does have a Cinema 30 from a previous 
Mac).

When I create a board, add some chips and wires, I have difficulty in 
controlling the circuit on the screen. Whenever I touch the top of the mouse 
(one finger or two), the circuit layout zooms wildly. It doesn’t matter whether 
I stroke the mouse up and down or left-right, the circuit zooms big (bigger 
than the screen) or tiny. No panning action from the mouse.  This is with both 
the eeschema and pcbnew views.

Perhaps I have my mouse preferences set incorrectly, but other applications 
work just fine. With LibreOffice or Preview, I can easily pan (one finger) in 
all directions without causing any zoom.

This is close to the same action I see on my Mac Laptop.

If this is the normal operation of KiCad on the Mac, I can’t see how it can be 
a release version.

Bob G

> On Apr 1, 2015, at 11:22, Bob Gustafson <bob...@rcn.com> wrote:
> 
> Too bad..
> 
> On 04/01/2015 11:17 AM, Adam Wolf wrote:
>> Yup.  The trackpad stuff didn't get in before the feature freeze, so it will 
>> be a bit before it's in the tree.
>> 
>> On Apr 1, 2015 12:15 PM, "Bob Gustafson" <bob...@rcn.com> wrote:
>> My Mac air laptop only has a trackpad. If I would buy a 3 button mouse, it 
>> would be one more piece of klim-bim to bring along. 
>> 
>> The advantage of the built-in trackpad is that I can have the whole laptop 
>> on my lap. Difficult to find a suitable place for the mouse in that 
>> environment.
>> 
>> Thanks for your suggestion though.
>> 
>> Bob G
>> 
>> On 04/01/2015 09:06 AM, Adam Wolf wrote:
>>> Bob,
>>> 
>>> You can use a 3 button mouse, right?  KiCad explictly states in the docs 
>>> that it requires a 3 button mouse.
>>> 
>>> Adam Wolf
>>> Cofounder and Engineer
>>> W&L
>>> 
>>> 
>>> 
>>> On Wed, Apr 1, 2015 at 10:00 AM, Bob Gustafson <bob...@rcn.com> wrote:
>>> 
>>> 
>>> On 04/01/2015 07:34 AM, Nick Østergaard wrote:
>>> 2015-04-01 14:29 GMT+02:00 Mário Luzeiro <mrluze...@ua.pt>:
>>> Hello Maciej, Tomasz, Torsten, all,
>>> I found that you are related with GAL development, I have some questions 
>>> and discussion for you, hope you can help me make some things a bit clear.
>>> 
>>> Some requests:
>>> 
>>> - Would it be possible in a near future, to detach the "glm" library from 
>>> GAL (folder) and maybe make a common include file for the use glm? Since 
>>> the 3d-viewer is also using the glm, and last time we had problems with the 
>>> define of radius in radians.. maybe it can be a way to fix this issue.
>>> 
>>> 
>>> - Would it be possible in a next near future, think to reimplement some of 
>>> (general) modules related with openGL to have in mind the reuse in other 
>>> modules in kicad? I mean, example: can we have a shader loader manager to 
>>> be used by different parts in the sources and not just for GAL? Or any 
>>> other (openGL / gml) very general code that can be reused in other parts..? 
>>> So it will not be rewritten and duplicated in the sources..
>>> 
>>> 
>>> Now more specific questions, just so I can try to understand a bit more of 
>>> the openGL / GAL / Pcbnew:
>>> 
>>> 
>>> - openGL / GAL is not currently the default mode, does it have anything to 
>>> do with openGL support? Does Kicad have any limitation policy to not 
>>> support or limit the use of openGL (I mean.. openGL versions and shaders 
>>> versions in this case). (Other way to make the question: Does kicad want to 
>>> support old-school PC plataforms / graphics board? so we can't make the 
>>> full step switch)
>>> I believe the reason for the the opengl canvas not being the default
>>> is because not all tools are ported, hence we still need to support
>>> the old canvas. Only when all tools have been ported we can ditch the
>>> old canvas.
>>> Also, on OSX, switching to OpenGL (using the View menu options) - my 
>>> scrollbars disappear. Since two finger panning is not yet a part of the OSX 
>>> nightly builds, switching to OpenGL renders the OSX KiCad unusable.
>>> 
>>> 
>>> - Do you think is would be possible to do in some way what GAL/openGL do in 
>>> Pcbnew but now to display it in 3D? Would that be an appropriated way to do 
>>> it for the 3D-viewer? (Ie: generate it via shaders (lines, circles, etc) VS 
>>> generate it via polygon mesh)
>>> 
>>> 
>>> - If that makes sense, would it be eventually possible to reuse GAL/openGL 
>>> code in the 3d-viewer some how? in that case?
>>> 
>>> 
>>> - I have no knowledge about the "inter application communication" on Kicad, 
>>> but I see that when you click in Pcbnew in a component it will update the 
>>> schematic and point to that component. What type of communication like this 
>>> could be possible to do between Pcbnew and 3d-viewer? What type of other 
>>> information can it share (in "real-time") ? (Ex: footprint selected, track 
>>> selected, pad selected, ... component                             moved or 
>>> placed .. ) ?
>>> 
>>> 
>>> It is OK if you would like to point me some parts on the code to have a 
>>> look regarding this questions.
>>> 
>>> Hoping hear from you...
>>> 
>>> Rgds,
>>> Mario Luzeiro
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>> 
> 
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