On 5/5/2016 6:52 AM, Chris Pavlina wrote:
> Yes, please don't go interleaving preprocessor statements with fragments of
> code like that, it's ugly and very prone to causing mistakes and
> misunderstandings.
> 
> #ifdef __APPLE__
> if( type != wxEVT_CHAR )
>     aEvent.Skip();
> #else
>     aEvent.Skip();
> #endif
> 
> ^ That is much clearer to me, it actually reads like C.

Agreed.  Also, inlining of if statements is a violation of the KiCad
coding policy.

> 
> On Thu, May 05, 2016 at 10:39:50PM +1200, Simon Wells wrote:
>> In its current state i am not a fan of this patch, as if someone comes
>> along and adds a line between the #ifdev and aEvent.skip() is will
>> break, Ideally it should probably be
>>
>> #ifdef __APPLE__
>>     if ( type != wxEVT_CHAR ) aEvent.Skip();
>> #else
>>     aEvent.Skip();
>> #endif
>>
>> the comment can still be between the #ifdef and if line but it would
>> make the code more obvious at a quick glance
>>
>> On Thu, May 5, 2016 at 7:44 PM, Collin Anderson <metacol...@electropi.mp> 
>> wrote:
>>> Hi, I have attached a patch that fixes an annoyance that is present in the 
>>> footprint editor and pcbnew, but only under OS X.  In either of these 
>>> editors, any time a hotkey (or any key in the main edit frame) is pressed, 
>>> it also triggers OS X's error alert.  This means a system alert sound is 
>>> played, and/or (depending on the user's settings) the screen will flash.  
>>> This is the normal error cue in OS X, and as you can imagine, it gets 
>>> somewhat annoying, especially to us finger-happy types who use lots of 
>>> hotkeys.
>>>
>>> I searched the mail list, and found a prior reference to it.  I can 
>>> definitely confirm that it has been an ever-present problem on OS X, to the 
>>> point I'm in the habit of turning off my speakers as soon as I open pcbnew 
>>> :).  It's minor but annoying.  It was never fixed as the patch broke other 
>>> things on other systems.
>>>
>>> OS X expects key press events to be caught and handled and only get passed 
>>> all the way up the GUI chain if there simply is no event handler anywhere 
>>> to deal with it.  So a key press event that is passed to the GUI will be 
>>> seen as an input error, a key press that was sent nowhere and handled by 
>>> nothing.  So I simply corrected this behavior, key events that are handled 
>>> are caught, but only on OS X, where NOT passing them to the GUI is the 
>>> correct and expected course of action.  It is likely the only platform 
>>> where this is true, however.
>>>
>>> I've attached a very modest patch that contains the fix.  I have been using 
>>> a build of KiCad with this patch applied under OS X, and I haven't found 
>>> any issues, everything works just as before, only now KiCad is wonderfully 
>>> silent :).
>>>
>>>
>>>
>>>
>>> --
>>> "Violence is the last refuge of the incompetent." - Isaac Asimov
>>>
>>>
>>> _______________________________________________
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>>>
>>
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> 
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