What about having the default set to cairo, and when the first/once run dialog 
runs it talks about openGL (this goes against you already set to GAL) but it 
allows a default that even if it crashes won’t require manually editing a 
configuration to make it workable

Simon

> On 1/01/2018, at 2:48 AM, Wayne Stambaugh <stambau...@gmail.com> wrote:
> 
> I spite of my disdain for nagware, I'll tolerate this under the
> following conditions:
> 
> The current canvas is not already on one of the gal canvases.  If the
> user is already using a gal canvas, a dialog to inform the user about
> the gal canvas is silly.
> 
> It's a one shot dialog that never appears again.
> 
> If the gal canvas crashes, the user isn't going to have to manually edit
> a configuration file to restore the legacy canvas.  This requirement may
> prevent us from setting the opengl canvas as the default so the solution
> may not be as easy as it seems.
> 
> On 12/31/2017 07:34 AM, Jeff Young wrote:
>> +1 to the startup dialog idea.
>> 
>> I think we also need to set reasonable transparencies in the layers so that 
>> it looks more like the default legacy canvas.
> 
> I don' think this is necessary given that the gal canvas layer colors
> and transparencies are completely user configurable but I'm not opposed
> to a default layer color/transparency configuration that looks more like
> the legacy canvas.
> 
>> 
>>> On 31 Dec 2017, at 10:09, Clemens Koller <c...@embeon.de> wrote:
>>> 
>>> On 2017-12-31 03:53, Jon Evans wrote:
>>>> I know this would be work for someone to do and maybe I'd offer to do it 
>>>> if the project leaders approve...
>>>> What about a one-time pop-up when first installing a release 5.0 that 
>>>> appears if the config says the user was using legacy canvas, telling them 
>>>> about how to switch and that they should check it out?
>>>> 
>>>> -Jon
>>> 
>>> +1
>>> An initial start-up dialog to setup the "users default" after a first 
>>> install or after a "reset Kicad to defaults, as I messed something up I 
>>> don't remember" seems very helpful to me. If OpenGL might still crash in 
>>> rare cases, warn the user in advance and explain, how he can safely step 
>>> back from using OpenGL in case it doesn't work and how to file a bug 
>>> report...
>>> 
>>> Regards,
>>> 
>>> Clemens
>>> 
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