Tom, It looks really good. I'm tempted to merge this but it's a fairly large change. I think we should merge it after 5.1 is released and cherry-pick it for 5.1.1 unless we can get a lot of testing in the next week or two to ensure that it's stable across all platforms.
Cheers, Wayne On 2/10/19 5:26 PM, Tomasz Wlostowski wrote: > Hi, > > The 3 attached patches add pixel alignment while drawing strokes in GAL > (both Cairo and OpenGL), resulting in sharp and uniform width lines > regardless of the zoom level and antialiasing settings. Current GAL > canvas does not round geometry to integer pixel coordinates, resulting > in sometimes blurred or jagged lines. I encourage you to test them, > especially at the OpenGL version (as it relies on the Vertex Shader for > the rounding/alignment). > > @Wayne do you think these can make to 5.1 (I guess it's too late) or > should we postpone them to V6? > > Cheers, > Tom > > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp > _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

