Le 11/02/2019 à 01:48, Wayne Stambaugh a écrit : > Tom, > > It looks really good. I'm tempted to merge this but it's a fairly large > change. I think we should merge it after 5.1 is released and > cherry-pick it for 5.1.1 unless we can get a lot of testing in the next > week or two to ensure that it's stable across all platforms. > > Cheers, > > Wayne
Hi Wayne, What about merging it in a 5.1-RC2 version. The risk is low (of course not 0) and the benefit is high. This is the only one way to have a lot of testing. > > On 2/10/19 5:26 PM, Tomasz Wlostowski wrote: >> Hi, >> >> The 3 attached patches add pixel alignment while drawing strokes in GAL >> (both Cairo and OpenGL), resulting in sharp and uniform width lines >> regardless of the zoom level and antialiasing settings. Current GAL >> canvas does not round geometry to integer pixel coordinates, resulting >> in sometimes blurred or jagged lines. I encourage you to test them, >> especially at the OpenGL version (as it relies on the Vertex Shader for >> the rounding/alignment). >> >> @Wayne do you think these can make to 5.1 (I guess it's too late) or >> should we postpone them to V6? >> >> Cheers, >> Tom >> >> >> _______________________________________________ >> Mailing list: https://launchpad.net/~kicad-developers >> Post to : [email protected] >> Unsubscribe : https://launchpad.net/~kicad-developers >> More help : https://help.launchpad.net/ListHelp >> > > _______________________________________________ > Mailing list: https://launchpad.net/~kicad-developers > Post to : [email protected] > Unsubscribe : https://launchpad.net/~kicad-developers > More help : https://help.launchpad.net/ListHelp > -- Jean-Pierre CHARRAS _______________________________________________ Mailing list: https://launchpad.net/~kicad-developers Post to : [email protected] Unsubscribe : https://launchpad.net/~kicad-developers More help : https://help.launchpad.net/ListHelp

