On Thu, Jun 12, 2008 at 11:55 AM, Druppy <[EMAIL PROTECTED]> wrote:
>
> On Jun 12, 2008, at 10:34 AM, Bob La Quey wrote:
>>>
>>
>> Selling software = bad business.
>> Selling services enabled by software = good business.
>>
>>
>
> I'm curious how this would break down in the B2C world as opposed to the B2B
> world.  Business love service contracts but consumers do not.  So let's say
> I make an awesome game and I want to see it, how does that work with your
> model? Do I sell a service contract to my end user, incase the game breaks?
>  For online games you can obviously charge for server usage, but what about
> single player games?  How does a company recoop R&D investments?  Let say we
> spend $3million and 5 years making a game and release it as open source.
>  What is stopping a bunch of server farms from running our stuff for free
> without ever having spent a dime on R&D and thus being able to sell the
> service for much less.
>
> Maybe I am missing something though.

Keep some of the software as trade secret. Run it only on your servers.

This still is likely to mean that you can add a lot of less specialized
software to the GPL pool. And equally important you can use a lot of FOSS
and concentrate your $3 Million on what is your real value add.

I suppose one could come up with a FOSS license that required the
viral propagation of adds ;-( then get paid per click.

BobLQ "Not thinking much about games though."


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