On 02/04/2010 05:55 PM, Alexander Graf wrote:
In an effort to get KVM on PPC more useful for other userspace users than
Qemu, I figured it'd be a nice idea to implement virtualization of the
Gekko CPU.

The Gekko is the CPU used in the GameCube. In a slightly more modern
fashion it lives on in the Wii today.

Using this patch set and a modified version of Dolphin, I was able to
virtualize simple GameCube demos on a 970MP system.

As always, while getting this to run I stumbled across several broken
parts and fixed them as they came up. So expect some bug fixes in this
patch set too.

This is halfway into emulation rather than virtualization. What does performance look like when running fpu intensive applications?

I might have missed it, but I didn't see the KVM_CAP and save/restore support for this.

--
error compiling committee.c: too many arguments to function

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