At Sat, 13 May 2006 12:24:31 +0200, Pierre THIERRY <[EMAIL PROTECTED]> wrote: > > [1 <multipart/signed (7bit)>] > [1.1 <text/plain; us-ascii (quoted-printable)>] > Scribit Bas Wijnen dies 13/05/2006 hora 08:59: > > I do see one problem with this approach though. If the game is a > > service provided by some server, then the user doesn't pay for the > > resources which are used by the game. > > Indeed. Without some ability to give resource usage along with request > of using it, this won't work with games.
This is just because you are trying to do something that is very complicated. On the one hand, you want to run the competition on the users resources, on the other hand, you want the competition to be able to reliably update the high score file. In these requirements you are already presupposing DRM, plus opaque resource donation, plus a non-confined "competition constructor" server, plus a careful competition program design that runs some parts of the competition on durable resources and some on non-durable resources. All of this is technically possible, but the complexity is inherent in the goal. In Unix it just looks simpler because the resource accounting is sloppier. Thanks, Marcus _______________________________________________ L4-hurd mailing list [email protected] http://lists.gnu.org/mailman/listinfo/l4-hurd
