Hi Tucker, This won't be necessary because I found the problem. There are two versions of setFontName. One is defined in LzSprite and the other in LzTextSprite. Call this one pilot error. I added the necessary function in LzSprite.js, removed my if ($dhtml) blocks, and everything is fine.
Phil >1) Please file a bug for this: > > > +// [2006-08-24 pbr] I can't call setFontName in dhtml, even though > > there is > > +// a stub function because an error is generated, > > +// this.sprite.setFontName is not a function > >The convention for comments associated with bugs is to label them >FIXME and to not the bug number in parens. > >// FIXME: [2006-08-24 pbr] (LPP-NNNN) ... _______________________________________________ Laszlo-dev mailing list [email protected] http://www.openlaszlo.org/mailman/listinfo/laszlo-dev
