Hi Tucker,

This won't be necessary because I found the problem. There are two versions 
of setFontName. One is defined in LzSprite and the other in LzTextSprite. 
Call this one pilot error. I added the necessary function in LzSprite.js, 
removed my if ($dhtml) blocks, and everything is fine.

Phil


>1) Please file a bug for this:
>
> > +// [2006-08-24 pbr] I can't call setFontName in dhtml, even though
> > there is
> > +//                  a stub function because an error is generated,
> > +//                     this.sprite.setFontName is not a function
>
>The convention for comments associated with bugs is to label them
>FIXME and to not the bug number in parens.
>
>// FIXME: [2006-08-24 pbr] (LPP-NNNN) ...

_______________________________________________
Laszlo-dev mailing list
[email protected]
http://www.openlaszlo.org/mailman/listinfo/laszlo-dev

Reply via email to