I don't agree. Modifying innerHTML of DIVs is really valuable for
mixed runtime applications, or components which are re-used across
runtimes (Flash Google maps and Ajax Google Maps, for example).
Using iFrames adds complexity in such a case. But you are right,
poking at internals is never safe, but in this case, adds some fun. :-)
Honestly, the more important DHTML runtime becomse, the greater is the
need for simple DOM modification inside OpenLaszlo apps. @Max: what do
you think?
- Raju
On Aug 20, 2009, at 10:46 PM, P T Withington wrote:
You're poking at internals here, so all bets are off.
Obviously, you are free to do so, because it's open source, but the
sprite API is an internal API.
What's wrong with the <html> tag, which is the supported way to
embed html in LZX? It would be better to improve that to meet your
needs, if possible.
On 2009-08-20, at 16:33EDT, Raju Bitter wrote:
There as a question in the forum on how you can attach custom HTML
code to a view, not using the HTML tag.
http://forum.openlaszlo.org/showthread.php?p=45147&posted=1#post45147
I suggested to do:
<canvas proxied="true">
<view id="targetview" width="320" height="260" />
<handler name="oninit">
<![CDATA[
var player="<embed type='application/x-shockwave-flash' src='http://videodetective.net/flash/players/player4.3.132.swf?customerid=120000&publishedid=88
8439&playerid=69&pversion=4&playlistid=0&videokbra
te=750&sub=&debug=' pluginspage='http://www.macromedia.com/go/getflashplayer'
allowScriptAccess='always' flashvars='allowFullScreen=true'
allowfullscreen='true' height='260' width='320'></embed>";
targetview.sprite.__LZdiv.innerHTML = player;
Debug.write(targetview.sprite.__LZdiv);
]]>
</handler>
</canvas>
Is that something which should be done? Seems to work...
- Raju