Her'es another question:

it seems like:

someView.getMCRref().innerHTML

works as well as

someView.sprite.getMCRef().innerHTML

And looking into the code I discover, that LaszloView#getMCRef just does:
function getMCRef () :* { return this.sprite.getMCRef(); }
Any reason for doubling that behavior?
- Raju

On Aug 21, 2009, at 12:02 AM, Max Carlson wrote:

There is the view.getMCRef() method which returns a reference to the view's div (or movieclip if you're in Flash). It's expedient, but dangerous - so your mileage may vary!

I filed an improvement request to give this method a better name:
http://jira.openlaszlo.org/jira/browse/LPP-8400

Raju Bitter wrote:
I don't agree. Modifying innerHTML of DIVs is really valuable for mixed runtime applications, or components which are re-used across runtimes (Flash Google maps and Ajax Google Maps, for example). Using iFrames adds complexity in such a case. But you are right, poking at internals is never safe, but in this case, adds some fun. :-) Honestly, the more important DHTML runtime becomse, the greater is the need for simple DOM modification inside OpenLaszlo apps. @Max: what do you think?
- Raju
On Aug 20, 2009, at 10:46 PM, P T Withington wrote:
You're poking at internals here, so all bets are off.

Obviously, you are free to do so, because it's open source, but the sprite API is an internal API.

What's wrong with the <html> tag, which is the supported way to embed html in LZX? It would be better to improve that to meet your needs, if possible.

On 2009-08-20, at 16:33EDT, Raju Bitter wrote:

There as a question in the forum on how you can attach custom HTML code to a view, not using the HTML tag.
http://forum.openlaszlo.org/showthread.php?p=45147&posted=1#post45147

I suggested to do:

<canvas proxied="true">

   <view id="targetview" width="320" height="260" />
       <handler name="oninit">
       <![CDATA[
var player="<embed type='application/x-shockwave-flash' src='http://videodetective.net/flash/players/player4.3.132.swf?customerid=120000&publishedid=88 8439&playerid=69&pversion=4&playlistid=0&videokbra te=750&sub=&debug=' pluginspage='http://www.macromedia.com/go/getflashplayer' allowScriptAccess='always' flashvars='allowFullScreen=true' allowfullscreen='true' height='260' width='320'></embed>";
       targetview.sprite.__LZdiv.innerHTML = player;
       Debug.write(targetview.sprite.__LZdiv);
       ]]>
   </handler>

</canvas>

Is that something which should be done? Seems to work...

- Raju


--
Regards,
Max Carlson
OpenLaszlo.org

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