Also, subjectively I feel like doubling the frame rate makes it more
responsive

LFCApplication.stage.frameRate=60

maybe we should make this a default? Or is that an  un-neighborly thing for
a downloaded
app to do?


On Fri, Apr 29, 2011 at 3:16 PM, Henry Minsky <[email protected]>wrote:

> All the calls to   invalidatePixelAlignedChildren look like they are
> missing
> their 'if' clause....
>
>   public function setY ( newy:Number ):void {
>         _y = newy;
>         // Box attributes get scaled
>         y = newy + ((marginTop + borderTopWidth + paddingTop) * scaleY);
>         { invalidatePixelAlignedChildren(); }
>
>
>
> On Fri, Apr 29, 2011 at 3:14 PM, Henry Minsky <[email protected]>wrote:
>
>> When I stub out the
>>
>>   function invalidatePixelAlignedChildren () {
>>         return;
>>
>> then it gets responsive... so maybe that is being run when it does not
>> need to be?
>>
>>
>> On Fri, Apr 29, 2011 at 2:17 PM, Henry Minsky <[email protected]>wrote:
>>
>>> Wow that's quite a refactoring!
>>>
>>> It actually seemed to fix another bug which I hadn't reported yet, which
>>> is in the test case below, the RTE iframe used to get get offset in the
>>> wrong position as you dragged the enclosing window; the further right you
>>> dragged the window, the further the offset. Some bug in computing
>>> localtoglobal I think. Anyway it works properly now.
>>>
>>>
>>> However, I see a noticably more sluggish drag behavior now in the test
>>> case below. Don't know if that is the frame rate becoming visible, or
>>> something eating up CPU. Can we now up
>>> the Flash frame rate to make up for it?
>>>
>>>
>>> <canvas>
>>>   <include href="extensions/rte.lzx"/>
>>>
>>>
>>>  <stylesheet>
>>>    boxmodel {
>>>      padding: 1 3 5 7;
>>>      border-width: 2 4 6 8;
>>>      margin: 3 7 11 15;
>>>    }
>>>  </stylesheet>
>>>  <class name="box" extends="view" with="boxmodel"
>>>         clip="true" x="10%" width="98%" height="50%"
>>>         shadowblurradius="10" shadowangle="45" shadowdistance="20"
>>> shadowcolor="#000000"
>>>         cornerradius="3 7 11 15"
>>>  />
>>>
>>>  <window x="20" y="20" width="500" height="600" resizable="true">
>>>    <rte width="300" height="200" text="test test"/>
>>>    <handler name='oninit'><![CDATA[
>>>    for (var i = 0; i < 40; i++) {
>>>       new lz.box (this, {width: 300, height: 300,y: 200, bgcolor:
>>> 0xcccccc});
>>>    }
>>>
>>>    ]]>
>>>    </handler>
>>>
>>>  </window>
>>> </canvas>
>>>
>>>
>>>
>>> On Fri, Apr 29, 2011 at 11:34 AM, P T Withington <[email protected]> wrote:
>>>
>>>> [After Henry reviews, I can check this in so Maynard and Fred can test
>>>> locally.]
>>>>
>>>> Change ptw-20110429-3IF by [email protected] on 2011-04-29 11:27:40 EDT
>>>>    in /Users/ptw/OpenLaszlo/trunk
>>>>    for http://svn.openlaszlo.org/openlaszlo/trunk
>>>>
>>>> Summary: Optimize redraw of swf10 sprites
>>>>
>>>> Bugs Fixed:
>>>>    LPP-9916 swf lags iframe when dragging
>>>>    LPP-9919 Consolidate drawing in swf10 kernel
>>>>    LPP-9914 Reduce the inner shadow intensity to normal state
>>>>
>>>> Technical Reviewer: [email protected] (pending)
>>>> QA Reviewer: [email protected], [email protected](pending)
>>>>
>>>> Overview:
>>>>    Completely reorganize drawing of swf10 sprites to 'render' time.
>>>>    When a sprites details change in a way that would require a
>>>>    redraw, mark it as dirty and invalidate the stage, use the stage
>>>>    render callback to update the sprite just before the display will
>>>>    be refreshed.
>>>>
>>>>    Rework the shadow logic to correctly distinguish between an outer
>>>>    shadow (which sits in a shape behind the view so as not to be
>>>>    clipped) and an inner shadow (which sits in a shape that is a
>>>>    child of the view, just in front of the view background and behind
>>>>    all the child view sprites.
>>>>
>>>> Tests:
>>>>    Test cases from lpp-9912, lpp-9916.
>>>>
>>>> Files:
>>>> M       WEB-INF/lps/lfc/kernel/swf9/LzSprite.as
>>>>
>>>>
>>>> Changeset:
>>>> http://svn.openlaszlo.org/openlaszlo/patches/ptw-20110429-3IF.tar
>>>>
>>>
>>>
>>>
>>> --
>>> Henry Minsky
>>> Software Architect
>>> [email protected]
>>>
>>>
>>>
>>
>>
>> --
>> Henry Minsky
>> Software Architect
>> [email protected]
>>
>>
>>
>
>
> --
> Henry Minsky
> Software Architect
> [email protected]
>
>
>


-- 
Henry Minsky
Software Architect
[email protected]

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