Hi there, I tried out your problem and it does seem peculiar. At first I thought you were getting the anomaly due to you not placing the boolean control within the event state, but that wasn't the case. Observing what happens first hand, it seems to me the user interface thread is overloaded with user events that it simply locks the UI out. When a lockout occurs, it's simply LabVIEW (or the OS?) trying to limit the amount of events coming in from the UI thread. I learned about this back in the LV 6.1 days. Seeing your design work makes sense in my head why it would lock you out... And it's all due to user events timing... Too many get queued up before the Event Structure can handle them fast enough.
Maybe you can consider placing the event structure in a separate loop? This might seem too much... But at least have the "Boolean: Value Changed" event trigger another 'mirror' indicator "Status". Then, have State 1 review the state of the "Status"... This way, you're separating your UI from your Process threads and you shouldn't have a lockout state. Good luck! ------- Juan Carlos Flores ArchonWest Technologies telephone: 888.824.2320 mobile: 323.620.1548 http://www.archonwest.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of E. Blasberg Sent: Thursday, June 10, 2004 2:13 AM To: [EMAIL PROTECTED] Subject: Event Structure locking front panel control Hi All, I discovered something unusual (at least to me) about the Event Structure in a State Machine which I don't entirely understand. I've verified that it works the way I will describe below in both LabVIEW 6.1 and 7.0 (under Windoze XP). 1) Make a Boolean on the front panel (NOT Latched) 2) Make a State Machine with the following states: Poll, 1, 2. 3) In Poll, make an Event Structure with no Timeout and only one event: Boolean Value Changed 4) If the Boolean changes, send the State Machine to state 1 (I put Wait 200 ms in States 1 & 2) 5) In State 1, if Boolean = True, stay in State 1. If False, go to State 2 What I found is that I can get the code to go to State 2 just fine (I see it looping with the lamp on) when the Boolean is set to False. However after that, I cannot click on the Boolean on the front panel any more- it seems to be locked! State 2 was supposed to send the state machine back to Poll when the Boolean went True, but there's just no way to click on the Boolean. Emperically I guess this is the way it's supposed to be, but I don't understand why. My guess is that the Event Structure is somehow trapping changes to the Boolean and then freezing it but, again, I have no idea why this should be. I expect many of you will reply "Why in the world do you want to do this (especially since the above logic probably seems pointless)?" I'd prefer to put that question off for now. Suffice it to say that I needed this functionality and the only way to make it work was to no longer have the Event Structure track changes to the Boolean (the original program would go to State 1 for 30 seconds, unless the boolean was hit again before the time was up, at which point it would go to State 2 until it was turned back on when it would go back to State 1 until the full 30 seconds was up). So, to be slightly more concise: any idea why an Event Structure is locking a front panel control when the software is in a state in a State Machine in which it (the Event Structure) is not being called? Much thanks in advance for any enlightenment on this... E. Blasberg iDAQ Solutions Ltd