Felipe Monteiro de Carvalho wrote: > Hello, > > In the past it was said that setting each pixel individually with > TBitmap.Canvas.Pixel (for an offscreen bitmap) is slow, because the > image data is stored by the windowing library, and you need a lot of > calls to this library to set the pixels. > > After the TBitmap remodeling where is the image data stored? It seams > to me that it is stored locally now, althought the code is quite > complex, so I may be wrong. In this case, there would be no reason it > being so much slower then TLazIntfImage, but it still is in my tests > with Carbon! Any ideas what is the cause of slowness now?
Maybe it is still not stored locally ? (I need to look at the code my self, I cant remember) Marc _______________________________________________ Lazarus mailing list Lazarus@lazarus.freepascal.org http://www.lazarus.freepascal.org/mailman/listinfo/lazarus