On 24/06/2021 1:52 pm, Chavoux Luyt via lazarus wrote: > The idea is a "game-like" first-person shooter interface where > instead of a desktop with various virtual desktops or a start menu, you > have a house (or a castle or whatever) in which you move, open different > doors with different rooms,
If I recall correctly, something like this was already done back in the late 90's, early 2000's by SUN using Java. I believe it was called Project Looking Glass. Just searched the internet, and found this. https://en.wikipedia.org/wiki/Project_Looking_Glass I remember playing with it, flipping a web browser window and making notes on the back of it. It also had some virtual file manager etc. It was all WAY ahead of it's time. No idea why it got canned though. As for if FPC + Lazarus is up for the task.... Definitely! The modern OpenGL is pretty straight forward to use. There are plenty of binding you can use. There are also some nice Game Programming tutorials on YouTube where they even show how to write your our "game engine" of sorts. They use Java or C programming languages, but the core of OpenGL usage is exactly the same, no matter the programming language you use. Regards, Graeme -- fpGUI Toolkit - a cross-platform GUI toolkit using Free Pascal http://fpgui.sourceforge.net/ My public PGP key: http://tinyurl.com/graeme-pgp -- _______________________________________________ lazarus mailing list lazarus@lists.lazarus-ide.org https://lists.lazarus-ide.org/listinfo/lazarus