You know the game Travian? The game will be similar to it, but with other themes.

Em 15-05-2014 15:09, Reimar Grabowski escreveu:
On Thu, 15 May 2014 14:34:02 -0300
Junior <lazarus.li...@gmail.com> wrote:

The conversation was good, but I wonder if the epiktimer component would
be the correct option. I need precision, I'll be working with many
timers in milliseconds.
In general it does it's job good enough for realtime purposes but take a look 
at the castle game engine they have their own cross plattform time keeping 
solution. For simple stuff even now() is good enough.
I am not sure why you need precision because games normally don't need that 
precise time keeping.
I hope you know what you are doing because basing your game on timers doesn't 
sound like a reasonable design decision to me.

R.

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