hi satan,

On 2/22/06, Lord Satan <[EMAIL PROTECTED]> wrote:
> On Mon, 20 Feb 2006 18:44:48 +0000
> "Tony Pelton" <[EMAIL PROTECTED]> wrote:
> <snip>
>
> > this is on Win32.
>
> Hi Tony,
>
> it is a little ot but I really like to know which OpenGL headers you are 
> using on windows.

i'm using the GL,GLU and GLUT units that come with the standalone
compiler from freepascal.org.

i'm probably a little weird, in that i'm really just using the Lazarus
LCL stuff as a set of units for my development.

i don't use the Lazarus RAD at all.

i'm doing all of my development in the FPC console IDE or using the
command line compiler.

i just point the FPC IDE at the Lazarus units that I need to build my code.

as i indicated with this post, part of that journey led me to discover
the OpenGLContext component in the Lazarus 'components' ... which is
kind of cool because it allows me to embed an OpenGL window inside of
an LCL GUI very simply.

i still have to compile my OpenGL paint code for the OpenGLContext
control against the OpenGL units that come with the FPC compiler.

your faithful minion ...

Tony

--
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http://x-plane.dsrts.com
http://games.groups.yahoo.com/group/x-plane-foo/

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