On 08/05/2008, Paul Miller <[EMAIL PROTECTED]> wrote:
> Has anyone done any work with building a 3D LUT out of an lcms transform
>  and then doing the conversion using a 3D texture lookup?

I've not tried this exactly, but I have experimented with image
processing on a GPU. On the card I used at least, the main memory ->
card memory bandwidth was the bottleneck. You really had to do quite a
lot of processing on the GPU (much more than just a texture lookup)
before you saw any speed increase.

This was a few years ago, maybe more modern cards have enough
bandwidth that you would see a speedup vs. the CPU.

John

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