Graeme Gill wrote:
>> Has anyone done any work with building a 3D LUT out of an lcms transform 
>> and then doing the conversion using a 3D texture lookup?
> 
> See "Using Lookup Tables to Accelerate Color Transformation"
> by Jeremy Selan, GPU Gems 2 pp 381 Addison-Wesley for more details.
> 
> Such an approach is used by many of the 3D animation studios
> to do color managed previews of animation's. The example OpenEXR
> viewer is such an instance, and the source code is available.

Yes, I've done that kind of stuff myself. I was just wondering if there 
were any recipes for getting the 3D LUT out of lcms.

-- 
Paul Miller | [EMAIL PROTECTED] | www.fxtech.com | Got Tivo?


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