If you have Xbae compiled against Motif now, then you should try if
it works in BX. This might just be the problem you had.

Note that I've worked with BX and XbaeMatrix, I just don't try to
integrate them both every day, and unfortunately I only own a PC,
no SGI's.

        Danny

Taehun Yoon wrote
> Thank you for your answer. I compiled Xbae against Motif. Now I am working on using 
>Xbae
> manually without using BX. It is very tedious job but it works. If you find a way to
> integrate Xbae with BX, please let me know. If I find, I will inform you.
> 
> Thanks
> 
> ***************************************************************
>    Taehun Yoon, SaTReC Initiative
>    e-mail : [EMAIL PROTECTED]
>    Tel    : +8242-365-7534
>    Fax    : +8242-365-7549
> 
>    SaTReC Initiative (SaTReCi)
> 18F Sahak Bldg., 929 Dunsan-dong Seo-gu, Taejon, 302-120, KOREA
> ***************************************************************
> ----- Original Message -----
> From: "Danny Backx" <[EMAIL PROTECTED]>
> To: "???" <[EMAIL PROTECTED]>; <[EMAIL PROTECTED]>
> Sent: Wednesday, October 17, 2001 3:04 AM
> Subject: Re: How to use Xbae widgets with Builder Xcessory program?
> 
> > Hmm. Debugging without a single error message is hard.
> >
> > My first idea: did you compile Xbae against the same Motif as the one
> > that's in BX, or did you compile against LessTif or so ?
> >
> > You need to understand that BX already has a version of Motif inside of
> > it, so compiling Xbae against headers incompatible with the BX copy
> > of Motif is definitely a recipe for disaster.
> >
> >         Danny
> >
> > ??? wrote:
> > > Thank you for your reply.
> > >
> > > There was no specific error message. After program was down, there was these 
>messages in
> > console.

-- 
Danny Backx ([EMAIL PROTECTED] [EMAIL PROTECTED])
Home page :     http://users.skynet.be/danny.backx
Projects:       LessTif (http://www.lesstif.org)
                Oleo    (http://www.gnu.org/software/oleo/oleo.html)

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