Hej folks ! I have a number of OpenGL modelview matrices that describe a number of cameras, and would like to interpolate between the camera views along a time track using Lib3DS - which approach would you recommend: .) Creating camera objects and everything needed for it .) Simple objects, and transforming the matrices into position and rotation tracks ? (or is that needed above, too ?) .) only use lib3ds' quaternions and their slerp function, do the rest myself
glad for any hints you can give me :-) Servus, Gernot -- T----------------------------W-E-L-C-O-M-E------------------------------T O The Austria <=> Sweden <=> Germany <=> Netherlands connection..... H | http://www.mpi-sb.mpg.de/~gziegler | http://www.lysator.liu.se/~gz E \-----------------------------F-U-T-U-R-E-------------------------------/ ------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637&alloc_id=16865&op=click _______________________________________________ lib3ds-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
