If i'm correct, the first option is faster than the second option.I don't know about the third option.
Hylke

From: Gernot Ziegler <[EMAIL PROTECTED]>
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Subject: [Lib3ds-devel] Camera view interpolation
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Hej folks !

I have a number of OpenGL modelview matrices that describe a number of
cameras, and would like to interpolate between the camera views along
a time track using Lib3DS - which approach would you recommend:
.) Creating camera objects and everything needed for it
.) Simple objects, and transforming the matrices into position and
rotation tracks ? (or is that needed above, too ?)
.) only use lib3ds' quaternions and their slerp function, do the rest
myself

glad for any hints you can give me :-)

Servus,
  Gernot

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