Hello,
Yes you are right about  k < 128 :),
I have tested, it works :).

My previous solution not fine:
k >= 128 condition will be never called, because
++k goes inside if ( !found k >= 128)  statement { ...++k...}

But I still do not understand lib3ds_mesh_calculate_normals function ... 128 -> it is 3ds file format specific?

So this is "blind" fix only "by code".

Thanks,
Tomas


Gernot Ziegler wrote:
Sorry, I can't run lib3ds due to the stated reasons.

So the file works if you apply the fix that you proposed ?

I am currently very busy, so my replies might take a while.

/Gernot




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