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All,
In my OpenGL app I use
gluPerspective and gluLookAt to render my
scenes.
I now want my users to inport scene
from a 3ds file.
The gluPerspective is an easy one, I
can use the fov, near and far directly.
But gluLookAt is more difficult, as
the camera parameters are not directly map'able.
I tried to assign camera.position to
the first 3 positions of LookAt and camera.target to the next 3. But that
doesn't give me the correct scene. Also, not sure what to do with
camera.roll.
Can anyone help?
- Bart
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