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Dave Elcock wrote:
> If the determinant of the node matrix is less than 0, it means that it
> describes a right-hand coordinate system, so it needs mirrored in the
> YZ plane, and the pivot.x should be negated too.

One question though, should lib3ds change the matrix automatically? Or
maybe have an accessor function for the node matrix which does whatever
conversions/normalizations are neccesary?

Reed
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