Hi Azael,

SDL_image is needed for the example "player" program. It is not required
for the lib3ds library.

-> Does 'configure' complete successfully?

-> Are you able to build lib3ds successfully?


Reed


Hi  Reed

The 'configure' complete successfully and build lib3ds successfully

I need the load textures for that reason treatment to configure the SDL with
lib3ds

The `configure` hows the following thing
[EMAIL PROTECTED] lib3dsUltimo =P] ./configure
checking for a BSD-compatible install... /usr/bin/install -c
checking whether build environment is sane... yes
checking for gawk... gawk
checking whether make sets $(MAKE)... yes
checking for gcc... gcc
checking for C compiler default output file name... a.out
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables...
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ANSI C... none needed
checking for style of include used by make... GNU
checking dependency style of gcc... gcc3
checking how to run the C preprocessor... gcc -E
checking for egrep... grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking GL/gl.h usability... yes
checking GL/gl.h presence... yes
checking for GL/gl.h... yes
checking GL/glu.h usability... yes
checking GL/glu.h presence... yes
checking for GL/glu.h... yes
checking GL/glut.h usability... yes
checking GL/glut.h presence... yes
checking for GL/glut.h... yes
checking if GL/GLU/glut frameworks exist... no
checking for GL/GLU/glut win32 libs... no
checking for GL/GLU/glut unix libs... yes
checking for ranlib... ranlib
checking for debugging mode... no
checking for dmalloc debugging... no
checking for SDL_init in -lSDL... no
configure: WARNING: The SDL and SDL_image libraries and headers are required
for textures in the example programs.
configure: creating ./config.status
config.status: creating lib3ds-config
config.status: creating Makefile
config.status: creating msvc/Makefile
config.status: creating msvc7/Makefile
config.status: creating xcode/Makefile
config.status: creating lib3ds/Makefile
config.status: creating tools/Makefile
config.status: creating examples/Makefile
config.status: creating examples/glstub.h
config.status: creating Doxyfile
config.status: creating lib3ds.spec
config.status: creating tools/3ds2m.1
config.status: creating tools/3dsdump.1
config.status: creating lib3ds-config.1
config.status: creating 3ds-utils.spec
config.status: creating examples/3dsplayer.1
config.status: creating config.h
config.status: config.h is unchanged
config.status: executing depfiles commands
config.status: executing default commands

I hope can help me
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