Hi Azael, SDL_image is needed for the example "player" program. It is not required for the lib3ds library.-> Does 'configure' complete successfully? -> Are you able to build lib3ds successfully? Reed
Hi Reed The 'configure' complete successfully and build lib3ds successfully I need the load textures for that reason treatment to configure the SDL with lib3ds The `configure` hows the following thing [EMAIL PROTECTED] lib3dsUltimo =P] ./configure checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... gawk checking whether make sets $(MAKE)... yes checking for gcc... gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether gcc accepts -g... yes checking for gcc option to accept ANSI C... none needed checking for style of include used by make... GNU checking dependency style of gcc... gcc3 checking how to run the C preprocessor... gcc -E checking for egrep... grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking GL/gl.h usability... yes checking GL/gl.h presence... yes checking for GL/gl.h... yes checking GL/glu.h usability... yes checking GL/glu.h presence... yes checking for GL/glu.h... yes checking GL/glut.h usability... yes checking GL/glut.h presence... yes checking for GL/glut.h... yes checking if GL/GLU/glut frameworks exist... no checking for GL/GLU/glut win32 libs... no checking for GL/GLU/glut unix libs... yes checking for ranlib... ranlib checking for debugging mode... no checking for dmalloc debugging... no checking for SDL_init in -lSDL... no configure: WARNING: The SDL and SDL_image libraries and headers are required for textures in the example programs. configure: creating ./config.status config.status: creating lib3ds-config config.status: creating Makefile config.status: creating msvc/Makefile config.status: creating msvc7/Makefile config.status: creating xcode/Makefile config.status: creating lib3ds/Makefile config.status: creating tools/Makefile config.status: creating examples/Makefile config.status: creating examples/glstub.h config.status: creating Doxyfile config.status: creating lib3ds.spec config.status: creating tools/3ds2m.1 config.status: creating tools/3dsdump.1 config.status: creating lib3ds-config.1 config.status: creating 3ds-utils.spec config.status: creating examples/3dsplayer.1 config.status: creating config.h config.status: config.h is unchanged config.status: executing depfiles commands config.status: executing default commands I hope can help me
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