Do you have the SDL libraries installed? If so, where?

If they are in a special location, you can tell configure with a command
line argument. OR set environment variables to include the location...

Reed



Azael Nieves Ramirez wrote:
>> Hi Azael,
>>
>> SDL_image is needed for the example "player" program. It is not required
>> for the lib3ds library.
>>
>> -> Does 'configure' complete successfully?
>>
>> -> Are you able to build lib3ds successfully?
>>
>>
>> Reed
> 
> 
> Hi  Reed
> 
> The 'configure' complete successfully and build lib3ds successfully
> 
> I need the load textures for that reason treatment to configure the SDL
> with
> lib3ds
> 
> The `configure` hows the following thing
> [EMAIL PROTECTED] lib3dsUltimo =P] ./configure
> checking for a BSD-compatible install... /usr/bin/install -c
> checking whether build environment is sane... yes
> checking for gawk... gawk
> checking whether make sets $(MAKE)... yes
> checking for gcc... gcc
> checking for C compiler default output file name... a.out
> checking whether the C compiler works... yes
> checking whether we are cross compiling... no
> checking for suffix of executables...
> checking for suffix of object files... o
> checking whether we are using the GNU C compiler... yes
> checking whether gcc accepts -g... yes
> checking for gcc option to accept ANSI C... none needed
> checking for style of include used by make... GNU
> checking dependency style of gcc... gcc3
> checking how to run the C preprocessor... gcc -E
> checking for egrep... grep -E
> checking for ANSI C header files... yes
> checking for sys/types.h... yes
> checking for sys/stat.h... yes
> checking for stdlib.h... yes
> checking for string.h... yes
> checking for memory.h... yes
> checking for strings.h... yes
> checking for inttypes.h... yes
> checking for stdint.h... yes
> checking for unistd.h... yes
> checking GL/gl.h usability... yes
> checking GL/gl.h presence... yes
> checking for GL/gl.h... yes
> checking GL/glu.h usability... yes
> checking GL/glu.h presence... yes
> checking for GL/glu.h... yes
> checking GL/glut.h usability... yes
> checking GL/glut.h presence... yes
> checking for GL/glut.h... yes
> checking if GL/GLU/glut frameworks exist... no
> checking for GL/GLU/glut win32 libs... no
> checking for GL/GLU/glut unix libs... yes
> checking for ranlib... ranlib
> checking for debugging mode... no
> checking for dmalloc debugging... no
> checking for SDL_init in -lSDL... no
> configure: WARNING: The SDL and SDL_image libraries and headers are
> required
> for textures in the example programs.
> configure: creating ./config.status
> config.status: creating lib3ds-config
> config.status: creating Makefile
> config.status: creating msvc/Makefile
> config.status: creating msvc7/Makefile
> config.status: creating xcode/Makefile
> config.status: creating lib3ds/Makefile
> config.status: creating tools/Makefile
> config.status: creating examples/Makefile
> config.status: creating examples/glstub.h
> config.status: creating Doxyfile
> config.status: creating lib3ds.spec
> config.status: creating tools/3ds2m.1
> config.status: creating tools/3dsdump.1
> config.status: creating lib3ds-config.1
> config.status: creating 3ds-utils.spec
> config.status: creating examples/3dsplayer.1
> config.status: creating config.h
> config.status: config.h is unchanged
> config.status: executing depfiles commands
> config.status: executing default commands
> 
> I hope can help me
> 
> 
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